The Battle for Wesnoth  1.19.27+dev
lobby.hpp
Go to the documentation of this file.
1 /*
2  Copyright (C) 2009 - 2025
3  by Tomasz Sniatowski <kailoran@gmail.com>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 
23 #include "quit_confirmation.hpp"
24 
26 
27 namespace gui2
28 {
29 class grid;
30 class listbox;
31 class text_box;
32 class window;
33 class chatbox;
34 
35 namespace dialogs
36 {
37 class mp_lobby : public modal_dialog, public quit_confirmation, private plugin_executor
38 {
39 public:
40  mp_lobby(mp::lobby_info& info, wesnothd_connection& connection, int& joined_game);
41 
42  ~mp_lobby();
43 
44  void update_gamelist();
45 
46 protected:
47  void update_visible_games();
48 
49  void update_gamelist_diff();
50 
52 
54 
55  void adjust_game_row_contents(const mp::game_info& game, grid* grid, bool add_callbacks = true);
56 
57 public:
58  void update_playerlist();
59 
60  enum lobby_result {
64  CREATE, /** player clicked the Create button */
67  };
68 
70  int queue_id() const { return queue_id_; }
71 
72 private:
73  void update_selected_game();
74 
75  /**
76  * Network polling callback
77  */
78  void network_handler();
79 
80  void process_network_data(const config& data);
81 
82  void process_gamelist(const config& data);
83 
84  void process_gamelist_diff(const config& data);
85 
87 
88  /**
89  * Exits the lobby and enters the given game.
90  *
91  * This assembles the game request for the server and handles any applicable
92  * pre-join actions, such as prompting the player for the game's password or
93  * informing them additional content needs installing.
94  *
95  * The lobby window will be closed on completion, assuming an error wasn't
96  * encountered.
97  *
98  * @param game Info on the game we're attempting to join.
99  * @param mode Whether joining as player, observer or whichever works.
100  */
102 
103  /** Entry wrapper for @ref enter_game, where game is located by game id. */
104  void enter_game_by_id(const int game_id, JOIN_MODE mode);
105 
106  void delete_preset(const int game_id);
107 
108  /** Enter game by index, where index is the selected game listbox row. */
110 
112 
113  void show_server_info();
114 
115  void open_profile_url();
116 
117  void join_queue();
118 
119  void leave_queue();
120 
121  void update_queue_list();
122 
123  void open_match_history();
124 
125  void tab_switch_callback();
126 
127  void refresh_lobby();
128 
129  void game_filter_init();
130 
131  void game_filter_keypress_callback(const SDL_Keycode key);
132 
134 
136 
138 
139  static bool logout_prompt();
140 
141  virtual const std::string& window_id() const override;
142 
143  virtual void pre_show() override;
144 
145  virtual void post_show() override;
146 
148 
150 
152 
159 
161 
163 
165 
167 
169 
170  std::chrono::steady_clock::time_point last_lobby_update_;
171 
173 
175 
176  /** Timer for updating the lobby. */
177  std::size_t lobby_update_timer_;
178 
179  std::vector<int> gamelist_id_at_row_;
180 
182 
184 
186 
189 
191 
192  static inline std::string server_information_ = "";
193  static inline std::string announcements_ = "";
194 };
195 
196 } // namespace dialogs
197 } // namespace gui2
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:157
Abstract base class for all modal dialogs.
void enter_selected_game(JOIN_MODE mode)
Enter game by index, where index is the selected game listbox row.
Definition: lobby.cpp:1056
void process_gamelist(const config &data)
Definition: lobby.cpp:913
field_bool * filter_slots_
Definition: lobby.hpp:155
void update_visible_games()
Definition: lobby.cpp:368
void update_selected_game()
Definition: lobby.cpp:559
virtual void post_show() override
Actions to be taken after the window has been shown.
Definition: lobby.cpp:773
mp::lobby_info & lobby_info_
Definition: lobby.hpp:149
text_box * filter_text_
Definition: lobby.hpp:160
lobby_player_list_helper player_list_
Definition: lobby.hpp:164
void skip_replay_changed_callback()
Definition: lobby.cpp:1169
static std::string announcements_
Definition: lobby.hpp:193
virtual const std::string & window_id() const override
The ID of the window to build.
wesnothd_connection & network_connection_
Definition: lobby.hpp:174
void update_gamelist_filter()
Definition: lobby.cpp:535
field_bool * filter_friends_
Definition: lobby.hpp:153
listbox * gamelistbox_
Definition: lobby.hpp:147
void process_network_data(const config &data)
Definition: lobby.cpp:849
widget_data make_game_row_data(const mp::game_info &game)
Definition: lobby.cpp:380
void select_game_by_player(const mp::user_info *info)
Definition: lobby.cpp:1066
field_bool * filter_ignored_
Definition: lobby.hpp:154
void game_filter_keypress_callback(const SDL_Keycode key)
Definition: lobby.cpp:1134
field_bool * filter_invert_
Definition: lobby.hpp:156
void enter_game_by_id(const int game_id, JOIN_MODE mode)
Entry wrapper for enter_game, where game is located by game id.
Definition: lobby.cpp:1040
void update_gamelist_diff()
Definition: lobby.cpp:261
void show_preferences_button_callback()
Definition: lobby.cpp:1081
static std::string server_information_
Definition: lobby.hpp:192
void enter_game(const mp::game_info &game, JOIN_MODE mode)
Exits the lobby and enters the given game.
Definition: lobby.cpp:945
static bool logout_prompt()
Definition: lobby.cpp:64
void user_dialog_callback(const mp::user_info *info)
Definition: lobby.cpp:1141
void tab_switch_callback()
Definition: lobby.cpp:713
mp_lobby(mp::lobby_info &info, wesnothd_connection &connection, int &joined_game)
Definition: lobby.cpp:69
void process_gamelist_diff(const config &data)
Definition: lobby.cpp:923
int queue_id() const
Definition: lobby.hpp:70
std::size_t lobby_update_timer_
Timer for updating the lobby.
Definition: lobby.hpp:177
config queue_game_server_preset_
Definition: lobby.hpp:187
virtual void pre_show() override
Actions to be taken before showing the window.
Definition: lobby.cpp:579
void adjust_game_row_contents(const mp::game_info &game, grid *grid, bool add_callbacks=true)
Definition: lobby.cpp:409
void delete_preset(const int game_id)
Definition: lobby.cpp:529
const config queue_game_server_preset() const
Definition: lobby.hpp:69
std::vector< int > gamelist_id_at_row_
Definition: lobby.hpp:179
std::chrono::steady_clock::time_point last_lobby_update_
Definition: lobby.hpp:170
void network_handler()
Network polling callback.
Definition: lobby.cpp:788
@ RELOAD_CONFIG
player clicked the Create button
Definition: lobby.hpp:65
Specialized field class for boolean.
Definition: field.hpp:488
Base container class.
Definition: grid.hpp:32
The listbox class.
Definition: listbox.hpp:41
A widget that allows the user to input text in single line.
Definition: text_box.hpp:125
show_mode mode() const
Returns the dialog mode for this window.
Definition: window.hpp:669
This class represents the collective information the client has about the players and games on the se...
Definition: lobby_info.hpp:31
Implements a quit confirmation dialog.
A class that represents a TCP/IP connection to the wesnothd server.
Various uncategorised dialogs.
Generic file dialog.
std::map< std::string, widget_item > widget_data
Definition: widget.hpp:36
logger & info()
Definition: log.cpp:351
std::string_view data
Definition: picture.cpp:188
This class represents the info a client has about a game on the server.
Definition: lobby_data.hpp:62
This class represents the information a client has about another player.
Definition: lobby_data.hpp:29