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lobby.hpp
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1 /*
2  Copyright (C) 2009 - 2025
3  by Tomasz Sniatowski <kailoran@gmail.com>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 
23 #include "quit_confirmation.hpp"
24 
26 
27 namespace gui2
28 {
29 class grid;
30 class listbox;
31 class text_box;
32 class window;
33 class chatbox;
34 
35 namespace dialogs
36 {
37 class mp_lobby : public modal_dialog, public quit_confirmation, private plugin_executor
38 {
39 public:
40  mp_lobby(mp::lobby_info& info, wesnothd_connection& connection, int& joined_game);
41 
42  ~mp_lobby();
43 
44  void update_gamelist();
45 
46 protected:
47  void update_visible_games();
48 
49  void update_gamelist_diff();
50 
52 
54 
55  void adjust_game_row_contents(const mp::game_info& game, grid* grid, bool add_callbacks = true);
56 
57 public:
58  void update_playerlist();
59 
60  enum lobby_result {
64  CREATE, /** player clicked the Create button */
66  CREATE_PRESET /** player clicked Join button on an [mp_queue] game, but there was no existing game to join */
67  };
68 
69  const std::string queue_game_scenario_id() const { return queue_game_scenario_id_; };
70 
71 private:
72  void update_selected_game();
73 
74  /**
75  * Network polling callback
76  */
77  void network_handler();
78 
79  void process_network_data(const config& data);
80 
81  void process_gamelist(const config& data);
82 
83  void process_gamelist_diff(const config& data);
84 
86 
87  /**
88  * Exits the lobby and enters the given game.
89  *
90  * This assembles the game request for the server and handles any applicable
91  * pre-join actions, such as prompting the player for the game's password or
92  * informing them additional content needs installing.
93  *
94  * The lobby window will be closed on completion, assuming an error wasn't
95  * encountered.
96  *
97  * @param game Info on the game we're attempting to join.
98  * @param mode Whether joining as player, observer or whichever works.
99  */
101 
102  /** Entry wrapper for @ref enter_game, where game is located by index. */
103  void enter_game_by_index(const int index, JOIN_MODE mode);
104 
105  /** Entry wrapper for @ref enter_game, where game is located by game id. */
106  void enter_game_by_id(const int game_id, JOIN_MODE mode);
107 
108  /** Enter game by index, where index is the selected game listbox row. */
110 
112 
113  void show_server_info();
114 
115  void open_profile_url();
116 
117  void open_match_history();
118 
119  void tab_switch_callback();
120 
121  void refresh_lobby();
122 
123  void game_filter_init();
124 
125  void game_filter_keypress_callback(const SDL_Keycode key);
126 
128 
130 
131  static bool logout_prompt();
132 
133  virtual const std::string& window_id() const override;
134 
135  virtual void pre_show() override;
136 
137  virtual void post_show() override;
138 
140 
142 
144 
150 
152 
154 
156 
158 
160 
161  std::chrono::steady_clock::time_point last_lobby_update_;
162 
164 
166 
167  /** Timer for updating the lobby. */
168  std::size_t lobby_update_timer_;
169 
170  std::vector<int> gamelist_id_at_row_;
171 
173 
175 
177 
179 
181 
182  static inline std::string server_information_ = "";
183  static inline std::string announcements_ = "";
184 };
185 
186 } // namespace dialogs
187 } // namespace gui2
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:158
Abstract base class for all modal dialogs.
void enter_selected_game(JOIN_MODE mode)
Enter game by index, where index is the selected game listbox row.
Definition: lobby.cpp:914
void process_gamelist(const config &data)
Definition: lobby.cpp:771
field_bool * filter_slots_
Definition: lobby.hpp:147
void update_visible_games()
Definition: lobby.cpp:364
void update_selected_game()
Definition: lobby.cpp:535
const std::string queue_game_scenario_id() const
Definition: lobby.hpp:69
virtual void post_show() override
Actions to be taken after the window has been shown.
Definition: lobby.cpp:692
mp::lobby_info & lobby_info_
Definition: lobby.hpp:141
text_box * filter_text_
Definition: lobby.hpp:151
lobby_player_list_helper player_list_
Definition: lobby.hpp:155
void skip_replay_changed_callback()
Definition: lobby.cpp:1003
static std::string announcements_
Definition: lobby.hpp:183
virtual const std::string & window_id() const override
The ID of the window to build.
wesnothd_connection & network_connection_
Definition: lobby.hpp:165
void update_gamelist_filter()
Definition: lobby.cpp:511
field_bool * filter_friends_
Definition: lobby.hpp:145
listbox * gamelistbox_
Definition: lobby.hpp:139
void process_network_data(const config &data)
Definition: lobby.cpp:743
widget_data make_game_row_data(const mp::game_info &game)
Definition: lobby.cpp:376
field_bool * filter_ignored_
Definition: lobby.hpp:146
void game_filter_keypress_callback(const SDL_Keycode key)
Definition: lobby.cpp:973
field_bool * filter_invert_
Definition: lobby.hpp:148
void enter_game_by_id(const int game_id, JOIN_MODE mode)
Entry wrapper for enter_game, where game is located by game id.
Definition: lobby.cpp:902
void update_gamelist_diff()
Definition: lobby.cpp:257
void show_preferences_button_callback()
Definition: lobby.cpp:924
static std::string server_information_
Definition: lobby.hpp:182
void enter_game(const mp::game_info &game, JOIN_MODE mode)
Exits the lobby and enters the given game.
Definition: lobby.cpp:803
std::string queue_game_scenario_id_
Definition: lobby.hpp:178
static bool logout_prompt()
Definition: lobby.cpp:63
void user_dialog_callback(const mp::user_info *info)
Definition: lobby.cpp:980
void tab_switch_callback()
Definition: lobby.cpp:678
mp_lobby(mp::lobby_info &info, wesnothd_connection &connection, int &joined_game)
Definition: lobby.cpp:68
void process_gamelist_diff(const config &data)
Definition: lobby.cpp:781
std::size_t lobby_update_timer_
Timer for updating the lobby.
Definition: lobby.hpp:168
virtual void pre_show() override
Actions to be taken before showing the window.
Definition: lobby.cpp:555
void adjust_game_row_contents(const mp::game_info &game, grid *grid, bool add_callbacks=true)
Definition: lobby.cpp:405
std::vector< int > gamelist_id_at_row_
Definition: lobby.hpp:170
std::chrono::steady_clock::time_point last_lobby_update_
Definition: lobby.hpp:161
void network_handler()
Network polling callback.
Definition: lobby.cpp:707
void enter_game_by_index(const int index, JOIN_MODE mode)
Entry wrapper for enter_game, where game is located by index.
Definition: lobby.cpp:891
@ RELOAD_CONFIG
player clicked the Create button
Definition: lobby.hpp:65
@ CREATE_PRESET
player clicked Join button on an [mp_queue] game, but there was no existing game to join
Definition: lobby.hpp:66
Specialized field class for boolean.
Definition: field.hpp:488
Base container class.
Definition: grid.hpp:32
The listbox class.
Definition: listbox.hpp:41
A widget that allows the user to input text in single line.
Definition: text_box.hpp:125
show_mode mode() const
Returns the dialog mode for this window.
Definition: window.hpp:695
This class represents the collective information the client has about the players and games on the se...
Definition: lobby_info.hpp:31
Implements a quit confirmation dialog.
A class that represents a TCP/IP connection to the wesnothd server.
Various uncategorised dialogs.
Generic file dialog.
std::map< std::string, widget_item > widget_data
Definition: widget.hpp:36
logger & info()
Definition: log.cpp:318
std::size_t index(std::string_view str, const std::size_t index)
Codepoint index corresponding to the nth character in a UTF-8 string.
Definition: unicode.cpp:70
std::string_view data
Definition: picture.cpp:178
This class represents the info a client has about a game on the server.
Definition: lobby_data.hpp:62
This class represents the information a client has about another player.
Definition: lobby_data.hpp:29