A config object defines a single node in a WML file, with access to child nodes.
Abstract base class for all modal dialogs.
void enter_selected_game(JOIN_MODE mode)
Enter game by index, where index is the selected game listbox row.
void show_help_callback()
void process_gamelist(const config &data)
field_bool * filter_slots_
void update_visible_games()
void update_selected_game()
virtual void post_show() override
Actions to be taken after the window has been shown.
mp::lobby_info & lobby_info_
lobby_player_list_helper player_list_
void skip_replay_changed_callback()
static std::string announcements_
virtual const std::string & window_id() const override
The ID of the window to build.
bool delay_gamelist_update_
wesnothd_connection & network_connection_
void open_match_history()
void update_gamelist_filter()
bool gamelist_diff_update_
field_bool * filter_friends_
bool delay_playerlist_update_
void process_network_data(const config &data)
widget_data make_game_row_data(const mp::game_info &game)
field_bool * filter_ignored_
void game_filter_keypress_callback(const SDL_Keycode key)
field_bool * filter_invert_
void enter_game_by_id(const int game_id, JOIN_MODE mode)
Entry wrapper for enter_game, where game is located by game id.
void update_gamelist_diff()
void show_preferences_button_callback()
static std::string server_information_
void enter_game(const mp::game_info &game, JOIN_MODE mode)
Exits the lobby and enters the given game.
static bool logout_prompt()
void user_dialog_callback(const mp::user_info *info)
void tab_switch_callback()
mp_lobby(mp::lobby_info &info, wesnothd_connection &connection, int &joined_game)
void process_gamelist_diff(const config &data)
std::size_t lobby_update_timer_
Timer for updating the lobby.
virtual void pre_show() override
Actions to be taken before showing the window.
void adjust_game_row_contents(const mp::game_info &game, grid *grid, bool add_callbacks=true)
std::vector< int > gamelist_id_at_row_
std::chrono::steady_clock::time_point last_lobby_update_
void network_handler()
Network polling callback.
void enter_game_by_index(const int index, JOIN_MODE mode)
Entry wrapper for enter_game, where game is located by index.
Specialized field class for boolean.
A widget that allows the user to input text in single line.
base class of top level items, the only item which needs to store the final canvases to draw on.
show_mode mode() const
Returns the dialog mode for this window.
This class represents the collective information the client has about the players and games on the se...
Implements a quit confirmation dialog.
A class that represents a TCP/IP connection to the wesnothd server.
Various uncategorised dialogs.
std::map< std::string, widget_item > widget_data
std::size_t index(const std::string &str, const std::size_t index)
Codepoint index corresponding to the nth character in a UTF-8 string.
This class represents the info a client has about a game on the server.
This class represents the information a client has about another player.