The Battle for Wesnoth 1.21.0-dev
 
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lobby.hpp
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1/*
2 Copyright (C) 2009 - 2025
3 by Tomasz Sniatowski <kailoran@gmail.com>
4 Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5
6 This program is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY.
12
13 See the COPYING file for more details.
14*/
15
16#pragma once
17
23#include "quit_confirmation.hpp"
24
26
27namespace gui2
28{
29class grid;
30class listbox;
31class text_box;
32class window;
33class chatbox;
34
35namespace dialogs
36{
38{
39public:
40 mp_lobby(mp::lobby_info& info, wesnothd_connection& connection, int& joined_game);
41
42 ~mp_lobby();
43
44 void update_gamelist();
45
46protected:
48
50
52
54
55 void adjust_game_row_contents(const mp::game_info& game, grid* grid, bool add_callbacks = true);
56
57public:
58 void update_playerlist();
59
64 CREATE, /** player clicked the Create button */
67 };
68
70 int queue_id() const { return queue_id_; }
71
72private:
74
75 /**
76 * Network polling callback
77 */
78 void network_handler();
79
80 void process_network_data(const config& data);
81
82 void process_gamelist(const config& data);
83
85
87
88 /**
89 * Exits the lobby and enters the given game.
90 *
91 * This assembles the game request for the server and handles any applicable
92 * pre-join actions, such as prompting the player for the game's password or
93 * informing them additional content needs installing.
94 *
95 * The lobby window will be closed on completion, assuming an error wasn't
96 * encountered.
97 *
98 * @param game Info on the game we're attempting to join.
99 * @param mode Whether joining as player, observer or whichever works.
100 */
102
103 /** Entry wrapper for @ref enter_game, where game is located by game id. */
104 void enter_game_by_id(const int game_id, JOIN_MODE mode);
105
106 void delete_preset(const int game_id);
107
108 /** Enter game by index, where index is the selected game listbox row. */
110
112
113 void show_server_info();
114
115 void open_profile_url();
116
117 void join_queue();
118
119 void leave_queue();
120
121 void update_queue_list();
122
123 void open_match_history();
124
125 void tab_switch_callback();
126
127 void refresh_lobby();
128
129 void game_filter_init();
130
131 void game_filter_keypress_callback(const SDL_Keycode key);
132
133 void user_dialog_callback(const mp::user_info* info);
134
135 void select_game_by_player(const mp::user_info* info);
136
138
139 static bool logout_prompt();
140
141 virtual const std::string& window_id() const override;
142
143 virtual void pre_show() override;
144
145 virtual void post_show() override;
146
148
150
152
159
161
163
165
167
169
170 std::chrono::steady_clock::time_point last_lobby_update_;
171
173
175
176 /** Timer for updating the lobby. */
178
179 std::vector<int> gamelist_id_at_row_;
180
182
184
186
189
191
192 static inline std::string server_information_ = "";
193 static inline std::string announcements_ = "";
194};
195
196} // namespace dialogs
197} // namespace gui2
A config object defines a single node in a WML file, with access to child nodes.
Definition config.hpp:157
Abstract base class for all modal dialogs.
void enter_selected_game(JOIN_MODE mode)
Enter game by index, where index is the selected game listbox row.
Definition lobby.cpp:1056
void process_gamelist(const config &data)
Definition lobby.cpp:913
field_bool * filter_slots_
Definition lobby.hpp:155
virtual void post_show() override
Actions to be taken after the window has been shown.
Definition lobby.cpp:773
mp::lobby_info & lobby_info_
Definition lobby.hpp:149
text_box * filter_text_
Definition lobby.hpp:160
lobby_player_list_helper player_list_
Definition lobby.hpp:164
void skip_replay_changed_callback()
Definition lobby.cpp:1169
static std::string announcements_
Definition lobby.hpp:193
wesnothd_connection & network_connection_
Definition lobby.hpp:174
void update_gamelist_filter()
Definition lobby.cpp:535
field_bool * filter_friends_
Definition lobby.hpp:153
void process_network_data(const config &data)
Definition lobby.cpp:849
widget_data make_game_row_data(const mp::game_info &game)
Definition lobby.cpp:380
void select_game_by_player(const mp::user_info *info)
Definition lobby.cpp:1066
virtual const std::string & window_id() const override
The ID of the window to build.
field_bool * filter_ignored_
Definition lobby.hpp:154
void game_filter_keypress_callback(const SDL_Keycode key)
Definition lobby.cpp:1134
field_bool * filter_invert_
Definition lobby.hpp:156
void enter_game_by_id(const int game_id, JOIN_MODE mode)
Entry wrapper for enter_game, where game is located by game id.
Definition lobby.cpp:1040
void show_preferences_button_callback()
Definition lobby.cpp:1081
static std::string server_information_
Definition lobby.hpp:192
void enter_game(const mp::game_info &game, JOIN_MODE mode)
Exits the lobby and enters the given game.
Definition lobby.cpp:945
static bool logout_prompt()
Definition lobby.cpp:64
void user_dialog_callback(const mp::user_info *info)
Definition lobby.cpp:1141
void process_gamelist_diff(const config &data)
Definition lobby.cpp:923
int queue_id() const
Definition lobby.hpp:70
std::size_t lobby_update_timer_
Timer for updating the lobby.
Definition lobby.hpp:177
config queue_game_server_preset_
Definition lobby.hpp:187
virtual void pre_show() override
Actions to be taken before showing the window.
Definition lobby.cpp:579
void adjust_game_row_contents(const mp::game_info &game, grid *grid, bool add_callbacks=true)
Definition lobby.cpp:409
void delete_preset(const int game_id)
Definition lobby.cpp:529
const config queue_game_server_preset() const
Definition lobby.hpp:69
std::vector< int > gamelist_id_at_row_
Definition lobby.hpp:179
std::chrono::steady_clock::time_point last_lobby_update_
Definition lobby.hpp:170
void network_handler()
Network polling callback.
Definition lobby.cpp:788
@ RELOAD_CONFIG
player clicked the Create button
Definition lobby.hpp:65
Specialized field class for boolean.
Definition field.hpp:488
Base container class.
Definition grid.hpp:32
The listbox class.
Definition listbox.hpp:41
A widget that allows the user to input text in single line.
Definition text_box.hpp:125
show_mode mode() const
Returns the dialog mode for this window.
Definition window.hpp:669
This class represents the collective information the client has about the players and games on the se...
Implements a quit confirmation dialog.
A class that represents a TCP/IP connection to the wesnothd server.
Various uncategorised dialogs.
Generic file dialog.
std::map< std::string, widget_item > widget_data
Definition widget.hpp:36
std::string_view data
Definition picture.cpp:188
This class represents the info a client has about a game on the server.
This class represents the information a client has about another player.