Controls setup, play, (auto)save and replay of campaigns. More...
#include "game_initialization/playcampaign.hpp"
#include "formula/string_utils.hpp"
#include "game_config.hpp"
#include "game_errors.hpp"
#include "game_initialization/connect_engine.hpp"
#include "game_initialization/multiplayer.hpp"
#include "generators/map_generator.hpp"
#include "gettext.hpp"
#include "gui/gui.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/outro.hpp"
#include "gui/widgets/retval.hpp"
#include "log.hpp"
#include "map/exception.hpp"
#include "playmp_controller.hpp"
#include "preferences/preferences.hpp"
#include "saved_game.hpp"
#include "savegame.hpp"
#include "sound.hpp"
#include "wesnothd_connection.hpp"
#include "wml_exception.hpp"
Go to the source code of this file.
Macros | |
#define | LOG_G LOG_STREAM(info, lg::general) |
#define | LOG_NG LOG_STREAM(info, log_engine) |
#define | ERR_NG LOG_STREAM(err, log_engine) |
#define | LOG_RG LOG_STREAM(info, log_enginerefac) |
Variables | |
static lg::log_domain | log_engine ("engine") |
static lg::log_domain | log_enginerefac ("enginerefac") |
Controls setup, play, (auto)save and replay of campaigns.
Definition in file playcampaign.cpp.
#define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 49 of file playcampaign.cpp.
#define LOG_G LOG_STREAM(info, lg::general) |
Definition at line 45 of file playcampaign.cpp.
#define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 48 of file playcampaign.cpp.
#define LOG_RG LOG_STREAM(info, log_enginerefac) |
Definition at line 52 of file playcampaign.cpp.
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