#include "playmp_controller.hpp"
#include "actions/undo.hpp"
#include "countdown_clock.hpp"
#include "display_chat_manager.hpp"
#include "floating_label.hpp"
#include "formula/string_utils.hpp"
#include "game_end_exceptions.hpp"
#include "game_initialization/playcampaign.hpp"
#include "gettext.hpp"
#include "gui/dialogs/loading_screen.hpp"
#include "gui/dialogs/simple_item_selector.hpp"
#include "hotkey/hotkey_handler_mp.hpp"
#include "log.hpp"
#include "map/label.hpp"
#include "mp_ui_alerts.hpp"
#include "preferences/preferences.hpp"
#include "replay_helper.hpp"
#include "resources.hpp"
#include "savegame.hpp"
#include "serialization/string_utils.hpp"
#include "synced_context.hpp"
#include "video.hpp"
#include "wesnothd_connection.hpp"
#include "whiteboard/manager.hpp"
Go to the source code of this file.
Macros | |
#define | LOG_NG LOG_STREAM(info, log_engine) |
#define | DBG_NG LOG_STREAM(debug, log_engine) |
#define | ERR_NW LOG_STREAM(err, log_network) |
Variables | |
static lg::log_domain | log_engine ("engine") |
static lg::log_domain | log_network ("network") |
#define DBG_NG LOG_STREAM(debug, log_engine) |
Definition at line 47 of file playmp_controller.cpp.
#define ERR_NW LOG_STREAM(err, log_network) |
Definition at line 48 of file playmp_controller.cpp.
#define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 46 of file playmp_controller.cpp.
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