The Battle for Wesnoth  1.17.0-dev
synced_choice_wait.cpp
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1 /*
2  Copyright (C) 2014 - 2021
3  by Iris Morelle <shadowm2006@gmail.com>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
17 
19 #include "gui/widgets/label.hpp"
20 #include "gui/widgets/button.hpp"
21 #include "gui/widgets/settings.hpp"
22 #include "gui/widgets/window.hpp"
23 #include "quit_confirmation.hpp"
24 
25 #include "gui/dialogs/message.hpp"
26 #include "game_end_exceptions.hpp"
27 #include "gettext.hpp"
28 
29 
30 #include <functional>
31 
32 namespace gui2::dialogs
33 {
34 
35 REGISTER_DIALOG(synched_choice_wait)
36 
38  : mgr_(mgr)
39  , message_()
40 {
41  mgr_.changed_event_.attach_handler(this);
42 }
43 
45 {
47 }
48 
50 {
51  message_ = find_widget<label>(&window, "lblMessage", false, true);
52 
53 
54  button& quit_button = find_widget<button>(
55  &window, "btn_quit_game", false);
56 
59 
61  if(mgr_.finished() || !mgr_.waiting()) {
62  window.close();
63  }
64 }
65 
66 void synched_choice_wait::handle_generic_event(const std::string& event_name)
67 {
68  assert(event_name == "user_choice_update");
69  assert(message_);
71  if(mgr_.finished() || !mgr_.waiting()) {
72  get_window()->close();
73  }
74 }
75 
76 } // namespace dialogs
void close()
Requests to close the window.
Definition: window.hpp:182
static void quit_to_title()
This file contains the window object, this object is a top level container which has the event manage...
window * get_window() const
Returns a pointer to the dialog&#39;s window.
Contains the exception interfaces used to signal completion of a scenario, campaign or turn...
bool waiting() const
Note: currently finished() does not imply !waiting() so you may need to check both.
virtual void set_label(const t_string &label)
This file contains the settings handling of the widget library.
virtual void handle_generic_event(const std::string &event_name) override
void connect_signal_mouse_left_click(dispatcher &dispatcher, const signal_function &signal)
Connects a signal handler for a left mouse button click.
Definition: dispatcher.cpp:172
events::generic_event changed_event_
virtual void pre_show(window &window) override
Actions to be taken before showing the window.
Simple push button.
Definition: button.hpp:36
virtual bool detach_handler(observer *obs)
base class of top level items, the only item which needs to store the final canvases to draw on...
Definition: window.hpp:65
const std::string & wait_message() const