#include "whiteboard/manager.hpp"
#include "whiteboard/action.hpp"
#include "whiteboard/highlighter.hpp"
#include "whiteboard/mapbuilder.hpp"
#include "whiteboard/move.hpp"
#include "whiteboard/attack.hpp"
#include "whiteboard/recall.hpp"
#include "whiteboard/recruit.hpp"
#include "whiteboard/side_actions.hpp"
#include "whiteboard/utility.hpp"
#include "actions/undo.hpp"
#include "arrow.hpp"
#include "fake_unit_ptr.hpp"
#include "formula/string_utils.hpp"
#include "game_board.hpp"
#include "preferences/preferences.hpp"
#include "game_state.hpp"
#include "gettext.hpp"
#include "gui/dialogs/simple_item_selector.hpp"
#include "key.hpp"
#include "pathfind/pathfind.hpp"
#include "play_controller.hpp"
#include "replay_helper.hpp"
#include "resources.hpp"
#include "synced_context.hpp"
#include "team.hpp"
#include "units/unit.hpp"
#include "units/animation_component.hpp"
#include "units/udisplay.hpp"
#include <functional>
Go to the source code of this file.
Namespaces | |
wb | |
Functions | |
static void | wb::hide_all_plans () |
static void | wb::draw_numbers (const map_location &hex, side_actions::numbers_t numbers) |