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test_gui2.cpp File Reference
#include <boost/test/unit_test.hpp>
#include "addon/client.hpp"
#include "addon/info.hpp"
#include "config_cache.hpp"
#include "editor/editor_display.hpp"
#include "filesystem.hpp"
#include "formula/debugger.hpp"
#include "gettext.hpp"
#include "game_classification.hpp"
#include "game_config.hpp"
#include "game_display.hpp"
#include "game_launcher.hpp"
#include "game_events/manager.hpp"
#include "generators/map_create.hpp"
#include "gui/core/layout_exception.hpp"
#include "gui/dialogs/addon/connect.hpp"
#include "gui/dialogs/addon/install_dependencies.hpp"
#include "gui/dialogs/addon/manager.hpp"
#include "gui/dialogs/advanced_graphics_options.hpp"
#include "gui/dialogs/attack_predictions.hpp"
#include "gui/dialogs/campaign_difficulty.hpp"
#include "gui/dialogs/campaign_selection.hpp"
#include "gui/dialogs/chat_log.hpp"
#include "gui/dialogs/core_selection.hpp"
#include "gui/dialogs/debug_clock.hpp"
#include "gui/dialogs/edit_label.hpp"
#include "gui/dialogs/edit_text.hpp"
#include "gui/dialogs/editor/custom_tod.hpp"
#include "gui/dialogs/editor/edit_side.hpp"
#include "gui/dialogs/editor/edit_label.hpp"
#include "gui/dialogs/editor/edit_scenario.hpp"
#include "gui/dialogs/editor/generate_map.hpp"
#include "gui/dialogs/editor/generator_settings.hpp"
#include "gui/dialogs/editor/new_map.hpp"
#include "gui/dialogs/editor/resize_map.hpp"
#include "gui/dialogs/editor/set_starting_position.hpp"
#include "gui/dialogs/end_credits.hpp"
#include "gui/dialogs/file_dialog.hpp"
#include "gui/dialogs/folder_create.hpp"
#include "gui/dialogs/formula_debugger.hpp"
#include "gui/dialogs/game_cache_options.hpp"
#include "gui/dialogs/game_delete.hpp"
#include "gui/dialogs/game_load.hpp"
#include "gui/dialogs/game_version.hpp"
#include "gui/dialogs/game_save.hpp"
#include "gui/dialogs/game_stats.hpp"
#include "gui/dialogs/gamestate_inspector.hpp"
#include "gui/dialogs/help_browser.hpp"
#include "gui/dialogs/hotkey_bind.hpp"
#include "gui/dialogs/label_settings.hpp"
#include "gui/dialogs/language_selection.hpp"
#include "gui/dialogs/loading_screen.hpp"
#include "gui/dialogs/log_settings.hpp"
#include "gui/dialogs/lua_interpreter.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/multiplayer/faction_select.hpp"
#include "gui/dialogs/multiplayer/lobby.hpp"
#include "gui/dialogs/multiplayer/mp_alerts_options.hpp"
#include "gui/dialogs/multiplayer/mp_change_control.hpp"
#include "gui/dialogs/multiplayer/mp_cmd_wrapper.hpp"
#include "gui/dialogs/multiplayer/mp_connect.hpp"
#include "gui/dialogs/multiplayer/mp_create_game.hpp"
#include "gui/dialogs/multiplayer/mp_join_game.hpp"
#include "gui/dialogs/multiplayer/mp_join_game_password_prompt.hpp"
#include "gui/dialogs/multiplayer/mp_staging.hpp"
#include "gui/dialogs/multiplayer/player_info.hpp"
#include "gui/dialogs/outro.hpp"
#include "gui/dialogs/depcheck_confirm_change.hpp"
#include "gui/dialogs/depcheck_select_new.hpp"
#include "gui/dialogs/multiplayer/mp_login.hpp"
#include "gui/dialogs/multiplayer/mp_method_selection.hpp"
#include "gui/dialogs/simple_item_selector.hpp"
#include "gui/dialogs/screenshot_notification.hpp"
#include "gui/dialogs/select_orb_colors.hpp"
#include "gui/dialogs/sp_options_configure.hpp"
#include "gui/dialogs/statistics_dialog.hpp"
#include "gui/dialogs/story_viewer.hpp"
#include "gui/dialogs/theme_list.hpp"
#include "gui/dialogs/terrain_layers.hpp"
#include "gui/dialogs/title_screen.hpp"
#include "gui/dialogs/tooltip.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/dialogs/unit_advance.hpp"
#include "gui/dialogs/unit_attack.hpp"
#include "gui/dialogs/unit_create.hpp"
#include "gui/dialogs/unit_list.hpp"
#include "gui/dialogs/unit_recall.hpp"
#include "gui/dialogs/unit_recruit.hpp"
#include "gui/dialogs/wml_error.hpp"
#include "gui/dialogs/wml_message.hpp"
#include "gui/widgets/settings.hpp"
#include "gui/widgets/window.hpp"
#include "language.hpp"
#include "game_initialization/create_engine.hpp"
#include "game_initialization/lobby_data.hpp"
#include "game_initialization/lobby_info.hpp"
#include "tests/utils/fake_display.hpp"
#include "replay.hpp"
#include "saved_game.hpp"
#include "video.hpp"
#include "wesnothd_connection.hpp"
#include "wml_exception.hpp"
#include "utils/functional.hpp"
#include <memory>

Go to the source code of this file.

Namespaces

 gui2
 Generic file dialog.
 
 gui2::dialogs
 

Macros

#define GETTEXT_DOMAIN   "wesnoth-lib"
 

Functions

std::set< std::string > & gui2::unit_test_registered_window_list ()
 
std::string gui2::dialogs::unit_test_mark_as_tested (const modal_dialog &dialog)
 
std::string gui2::dialogs::unit_test_mark_popup_as_tested (const modeless_dialog &dialog)
 
window * gui2::dialogs::unit_test_window (const modeless_dialog &dialog)
 
modal_dialoggui2::dialogs::unit_test_mp_server_list ()
 
 BOOST_AUTO_TEST_CASE (test_gui2)
 
 BOOST_AUTO_TEST_CASE (test_make_test_fake)
 

Macro Definition Documentation

#define GETTEXT_DOMAIN   "wesnoth-lib"

Definition at line 16 of file test_gui2.cpp.

Function Documentation

BOOST_AUTO_TEST_CASE ( test_gui2  )
BOOST_AUTO_TEST_CASE ( test_make_test_fake  )