#include "resources.hpp"
#include "team.hpp"
#include "addon/validation.hpp"
#include "editor/map/context_manager.hpp"
#include "editor/map/map_context.hpp"
#include "filesystem.hpp"
#include "formula/string_utils.hpp"
#include "generators/map_create.hpp"
#include "generators/map_generator.hpp"
#include "gettext.hpp"
#include "video.hpp"
#include "editor/action/action.hpp"
#include "editor/controller/editor_controller.hpp"
#include "preferences/preferences.hpp"
#include "gui/dialogs/edit_text.hpp"
#include "gui/dialogs/prompt.hpp"
#include "gui/dialogs/editor/generate_map.hpp"
#include "gui/dialogs/editor/new_map.hpp"
#include "gui/dialogs/editor/resize_map.hpp"
#include "gui/dialogs/file_dialog.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/widgets/retval.hpp"
#include "gui/dialogs/editor/edit_scenario.hpp"
#include "gui/dialogs/editor/edit_side.hpp"
#include "gui/dialogs/editor/edit_pbl.hpp"
#include "game_config_view.hpp"
#include "serialization/markup.hpp"
#include "terrain/translation.hpp"
#include <memory>
#include <boost/algorithm/string.hpp>
#include <boost/filesystem.hpp>
Go to the source code of this file.
Namespaces | |
editor | |
Manage the empty-palette in the editor. | |
Macros | |
#define | GETTEXT_DOMAIN "wesnoth-editor" |
#define GETTEXT_DOMAIN "wesnoth-editor" |
Definition at line 16 of file context_manager.cpp.