The Battle for Wesnoth  1.17.23+dev
lobby.hpp
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1 /*
2  Copyright (C) 2009 - 2023
3  by Tomasz Sniatowski <kailoran@gmail.com>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 
18 #include "chat_events.hpp"
25 #include "quit_confirmation.hpp"
26 
28 
29 namespace gui2
30 {
31 class grid;
32 class listbox;
33 class text_box;
34 class window;
35 class chatbox;
36 
37 namespace dialogs
38 {
39 class mp_lobby : public modal_dialog, public quit_confirmation, private plugin_executor
40 {
41 public:
42  mp_lobby(mp::lobby_info& info, wesnothd_connection& connection, int& joined_game);
43 
44  ~mp_lobby();
45 
46  void update_gamelist();
47 
48 protected:
49  void update_visible_games();
50 
51  void update_gamelist_diff();
52 
54 
56 
57  void adjust_game_row_contents(const mp::game_info& game, grid* grid, bool add_callbacks = true);
58 
59 public:
60  void update_playerlist();
61 
62  enum lobby_result {
68  };
69 
70 private:
71  void update_selected_game();
72 
73  /**
74  * Network polling callback
75  */
76  void network_handler();
77 
78  void process_network_data(const config& data);
79 
80  void process_gamelist(const config& data);
81 
82  void process_gamelist_diff(const config& data);
83 
85 
86  /**
87  * Exits the lobby and enters the given game.
88  *
89  * This assembles the game request for the server and handles any applicable
90  * pre-join actions, such as prompting the player for the game's password or
91  * informing them additional content needs installing.
92  *
93  * The lobby window will be closed on completion, assuming an error wasn't
94  * encountered.
95  *
96  * @param game Info on the game we're attempting to join.
97  * @param mode Whether joining as player, observer or whichever works.
98  */
100 
101  /** Entry wrapper for @ref enter_game, where game is located by index. */
102  void enter_game_by_index(const int index, JOIN_MODE mode);
103 
104  /** Entry wrapper for @ref enter_game, where game is located by game id. */
105  void enter_game_by_id(const int game_id, JOIN_MODE mode);
106 
107  /** Enter game by index, where index is the selected game listbox row. */
109 
110  void show_help_callback();
111 
113 
114  void show_server_info();
115 
116  void open_profile_url();
117 
118  void open_match_history();
119 
120  void tab_switch_callback();
121 
122  void refresh_lobby();
123 
124  void game_filter_init();
125 
126  void game_filter_keypress_callback(const SDL_Keycode key);
127 
129 
131 
132  bool exit_hook(window& window);
133 
134  static bool logout_prompt();
135 
136  virtual const std::string& window_id() const override;
137 
138  virtual void pre_show(window& window) override;
139 
140  virtual void post_show(window& window) override;
141 
143 
145 
147 
153 
155 
157 
159 
161 
163 
165 
167 
169 
170  /** Timer for updating the lobby. */
171  std::size_t lobby_update_timer_;
172 
173  std::vector<int> gamelist_id_at_row_;
174 
176 
178 
180 
182 
183  static inline std::string server_information_ = "";
184  static inline std::string announcements_ = "";
185 };
186 
187 } // namespace dialogs
188 } // namespace gui2
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:161
Abstract base class for all modal dialogs.
void enter_selected_game(JOIN_MODE mode)
Enter game by index, where index is the selected game listbox row.
Definition: lobby.cpp:915
void process_gamelist(const config &data)
Definition: lobby.cpp:774
field_bool * filter_slots_
Definition: lobby.hpp:150
void update_visible_games()
Definition: lobby.cpp:369
void update_selected_game()
Definition: lobby.cpp:540
mp::lobby_info & lobby_info_
Definition: lobby.hpp:144
text_box * filter_text_
Definition: lobby.hpp:154
lobby_player_list_helper player_list_
Definition: lobby.hpp:158
void skip_replay_changed_callback()
Definition: lobby.cpp:1009
static std::string announcements_
Definition: lobby.hpp:184
virtual void pre_show(window &window) override
Actions to be taken before showing the window.
Definition: lobby.cpp:565
virtual const std::string & window_id() const override
The ID of the window to build.
wesnothd_connection & network_connection_
Definition: lobby.hpp:168
void update_gamelist_filter()
Definition: lobby.cpp:516
virtual void post_show(window &window) override
Actions to be taken after the window has been shown.
Definition: lobby.cpp:702
field_bool * filter_friends_
Definition: lobby.hpp:148
listbox * gamelistbox_
Definition: lobby.hpp:142
void process_network_data(const config &data)
Definition: lobby.cpp:753
widget_data make_game_row_data(const mp::game_info &game)
Definition: lobby.cpp:381
field_bool * filter_ignored_
Definition: lobby.hpp:149
void game_filter_keypress_callback(const SDL_Keycode key)
Definition: lobby.cpp:979
field_bool * filter_invert_
Definition: lobby.hpp:151
void enter_game_by_id(const int game_id, JOIN_MODE mode)
Entry wrapper for enter_game, where game is located by game id.
Definition: lobby.cpp:903
void update_gamelist_diff()
Definition: lobby.cpp:262
void show_preferences_button_callback()
Definition: lobby.cpp:930
unsigned last_lobby_update_
Definition: lobby.hpp:164
static std::string server_information_
Definition: lobby.hpp:183
void enter_game(const mp::game_info &game, JOIN_MODE mode)
Exits the lobby and enters the given game.
Definition: lobby.cpp:806
static bool logout_prompt()
Definition: lobby.cpp:68
void user_dialog_callback(const mp::user_info *info)
Definition: lobby.cpp:986
void tab_switch_callback()
Definition: lobby.cpp:688
mp_lobby(mp::lobby_info &info, wesnothd_connection &connection, int &joined_game)
Definition: lobby.cpp:73
void process_gamelist_diff(const config &data)
Definition: lobby.cpp:784
std::size_t lobby_update_timer_
Timer for updating the lobby.
Definition: lobby.hpp:171
void adjust_game_row_contents(const mp::game_info &game, grid *grid, bool add_callbacks=true)
Definition: lobby.cpp:410
std::vector< int > gamelist_id_at_row_
Definition: lobby.hpp:173
void network_handler()
Network polling callback.
Definition: lobby.cpp:717
void enter_game_by_index(const int index, JOIN_MODE mode)
Entry wrapper for enter_game, where game is located by index.
Definition: lobby.cpp:892
Specialized field class for boolean.
Definition: field.hpp:489
Base container class.
Definition: grid.hpp:32
The listbox class.
Definition: listbox.hpp:46
Class for a single line text area.
Definition: text_box.hpp:142
base class of top level items, the only item which needs to store the final canvases to draw on.
Definition: window.hpp:67
show_mode mode() const
Returns the dialog mode for this window.
Definition: window.hpp:702
This class represents the collective information the client has about the players and games on the se...
Definition: lobby_info.hpp:32
Implements a quit confirmation dialog.
A class that represents a TCP/IP connection to the wesnothd server.
Various uncategorised dialogs.
Generic file dialog.
std::map< std::string, widget_item > widget_data
Definition: widget.hpp:35
logger & info()
Definition: log.cpp:238
bool grid()
Definition: general.cpp:565
std::size_t index(const std::string &str, const std::size_t index)
Codepoint index corresponding to the nth character in a UTF-8 string.
Definition: unicode.cpp:72
std::string_view data
Definition: picture.cpp:199
This class represents the info a client has about a game on the server.
Definition: lobby_data.hpp:66
This class represents the information a client has about another player.
Definition: lobby_data.hpp:33