The Battle for Wesnoth  1.15.12+dev
lobby.cpp
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1 /*
2  Copyright (C) 2009 - 2018 by Tomasz Sniatowski <kailoran@gmail.com>
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 #define GETTEXT_DOMAIN "wesnoth-lib"
15 
17 
18 #include "gui/auxiliary/field.hpp"
20 #include "gui/dialogs/message.hpp"
24 
25 #include "gui/core/log.hpp"
26 #include "gui/core/timer.hpp"
27 #include "gui/widgets/button.hpp"
28 #include "gui/widgets/image.hpp"
29 #include "gui/widgets/label.hpp"
30 #include "gui/widgets/listbox.hpp"
32 #include "gui/widgets/minimap.hpp"
33 #include "gui/widgets/chatbox.hpp"
34 #include "gui/widgets/settings.hpp"
35 #include "gui/widgets/text_box.hpp"
40 
41 #include "addon/client.hpp"
42 #include "addon/manager_ui.hpp"
43 #include "chat_log.hpp"
44 #include "desktop/open.hpp"
45 #include "font/text_formatting.hpp"
46 #include "formatter.hpp"
47 #include "formula/string_utils.hpp"
48 #include "game_config_manager.hpp"
49 #include "preferences/game.hpp"
50 #include "gettext.hpp"
51 #include "help/help.hpp"
52 #include "preferences/lobby.hpp"
53 #include "playmp_controller.hpp"
54 #include "wesnothd_connection.hpp"
55 
56 #include <functional>
57 
58 static lg::log_domain log_lobby("lobby");
59 #define DBG_LB LOG_STREAM(debug, log_lobby)
60 #define LOG_LB LOG_STREAM(info, log_lobby)
61 #define ERR_LB LOG_STREAM(err, log_lobby)
62 #define SCOPE_LB log_scope2(log_lobby, __func__)
63 
64 namespace gui2::dialogs
65 {
66 
67 REGISTER_DIALOG(mp_lobby)
68 
69 void sub_player_list::init(window& w, const std::string& lbl, const bool unfolded)
70 {
71  tree_view& parent_tree = find_widget<tree_view>(&w, "player_tree", false);
72 
73  std::map<std::string, string_map> tree_group_item;
74  tree_group_item["tree_view_node_label"]["label"] = lbl;
75 
76  tree = &parent_tree.add_node("player_group", tree_group_item);
77 
78  if(unfolded) {
79  tree->unfold();
80  }
81 
82  tree_label = find_widget<label>(tree, "tree_view_node_label", false, true);
83  label_player_count = find_widget<label>(tree, "player_count", false, true);
84 
85  assert(tree_label);
86  assert(label_player_count);
87 }
88 
90 {
91  assert(tree);
92  assert(label_player_count);
93 
94  /**
95  * @todo Make sure setting visible resizes the widget.
96  *
97  * It doesn't work here since invalidate_layout is blocked, but the
98  * widget should also be able to handle it itself. Once done the
99  * setting of the label text can also be removed.
100  */
101  label_player_count->set_label((formatter() << "(" << tree->count_children() << ")").str());
102 }
103 
105 {
106  active_game.init(w, _("Selected Game"), true);
107  other_rooms.init(w, _("Lobby"), true);
108 #ifdef ENABLE_ROOM_MEMBER_TREE
109  active_room.init(w, _("Current Room"));
110 #endif
111  other_games.init(w, _("Other Games"));
112 
113  tree = find_widget<tree_view>(&w, "player_tree", false, true);
114 }
115 
117 {
118  return show_prompt(_("Do you really want to log out?"));
119 }
120 
121 std::string mp_lobby::announcements_ = "";
122 std::string mp_lobby::server_information_ = "";
123 
125  : quit_confirmation(&mp_lobby::logout_prompt)
126  , game_config_(game_config_manager::get()->game_config())
127  , gamelistbox_(nullptr)
128  , lobby_info_(info)
129  , chatbox_(nullptr)
130  , filter_friends_(register_bool("filter_with_friends",
131  true,
134  std::bind(&mp_lobby::game_filter_change_callback, this)))
135  , filter_ignored_(register_bool("filter_with_ignored",
136  true,
139  std::bind(&mp_lobby::game_filter_change_callback, this)))
140  , filter_slots_(register_bool("filter_vacant_slots",
141  true,
144  std::bind(&mp_lobby::game_filter_change_callback, this)))
145  , filter_invert_(register_bool("filter_invert",
146  true,
149  std::bind(&mp_lobby::game_filter_change_callback, this)))
150  , filter_text_(nullptr)
151  , selected_game_id_()
152  , player_list_()
153  , player_list_dirty_(true)
154  , gamelist_dirty_(true)
155  , last_lobby_update_(0)
156  , gamelist_diff_update_(true)
157  , network_connection_(connection)
158  , lobby_update_timer_(0)
159  , gamelist_id_at_row_()
160  , delay_playerlist_update_(false)
161  , delay_gamelist_update_(false)
162  , joined_game_id_(joined_game)
163 {
164  // Need to set this in the constructor, pre_show() is too late
166  set_allow_plugin_skip(false);
168 }
169 
171 {
173  {
174  l.delay_gamelist_update_ = true;
175  }
177  {
178  l.delay_gamelist_update_ = false;
179  }
181 };
182 
184 {
185  if(lobby_update_timer_) {
187  }
188 }
189 
191 {
192  /*** Local hotkeys. ***/
194  std::bind(&mp_lobby::show_help_callback, this));
195 
198 }
199 
200 namespace
201 {
202 void modify_grid_with_data(grid* grid, const std::map<std::string, string_map>& map)
203 {
204  for(const auto& v : map) {
205  const std::string& key = v.first;
206  const string_map& strmap = v.second;
207 
208  widget* w = grid->find(key, false);
209  if(!w) {
210  continue;
211  }
212 
213  styled_widget* c = dynamic_cast<styled_widget*>(w);
214  if(!c) {
215  continue;
216  }
217 
218  for(const auto & vv : strmap) {
219  if(vv.first == "label") {
220  c->set_label(vv.second);
221  } else if(vv.first == "tooltip") {
222  c->set_tooltip(vv.second);
223  }
224  }
225  }
226 }
227 
228 std::string colorize(const std::string& str, const color_t& color)
229 {
230  return (formatter() << font::span_color(color) << str << "</span>").str();
231 }
232 
233 bool handle_addon_requirements_gui(const std::vector<mp::game_info::required_addon>& reqs, mp::game_info::addon_req addon_outcome)
234 {
235  if(addon_outcome == mp::game_info::addon_req::CANNOT_SATISFY) {
236  std::string e_title = _("Incompatible User-made Content");
237  std::string err_msg = _("This game cannot be joined because the host has out-of-date add-ons that are incompatible with your version. You might wish to suggest that the host's add-ons be updated.");
238 
239  err_msg +="\n\n";
240  err_msg += _("Details:");
241  err_msg += "\n";
242 
243  for(const mp::game_info::required_addon & a : reqs) {
245  err_msg += font::unicode_bullet + " " + a.message + "\n";
246  }
247  }
248  gui2::show_message(e_title, err_msg, message::auto_close, true);
249 
250  return false;
251  } else if(addon_outcome == mp::game_info::addon_req::NEED_DOWNLOAD) {
252  std::string e_title = _("Missing User-made Content");
253  std::string err_msg = _("This game requires one or more user-made addons to be installed or updated in order to join.\nDo you want to try to install them?");
254 
255  err_msg +="\n\n";
256  err_msg += _("Details:");
257  err_msg += "\n";
258 
259  std::vector<std::string> needs_download;
260  for(const mp::game_info::required_addon & a : reqs) {
262  err_msg += font::unicode_bullet + " " + a.message + "\n";
263 
264  needs_download.push_back(a.addon_id);
265  }
266  }
267 
268  assert(needs_download.size() > 0);
269 
270  if(gui2::show_message(e_title, err_msg, message::yes_no_buttons, true) == gui2::retval::OK) {
271  // Begin download session
272  try {
273  return ad_hoc_addon_fetch_session(needs_download);
274  } catch (const addons_client::user_exit&) {
275  } catch (const addons_client::user_disconnect&) {
276  }
277  }
278  }
279 
280  return false;
281 }
282 
283 } // end anonymous namespace
284 
286 {
287  SCOPE_LB;
288  gamelistbox_->clear();
289  gamelist_id_at_row_.clear();
291 
292  int select_row = -1;
293  for(unsigned i = 0; i < lobby_info_.games().size(); ++i) {
294  const mp::game_info& game = *lobby_info_.games()[i];
295 
296  if(game.id == selected_game_id_) {
297  select_row = i;
298  }
299 
300  gamelist_id_at_row_.push_back(game.id);
301  LOG_LB << "Adding game to listbox (1)" << game.id << "\n";
303 
304  adjust_game_row_contents(game, grid);
305  }
306 
307  if(select_row >= 0 && select_row != gamelistbox_->get_selected_row()) {
308  gamelistbox_->select_row(select_row);
309  }
310 
312  gamelist_dirty_ = false;
313  last_lobby_update_ = SDL_GetTicks();
318 }
319 
321 {
322  SCOPE_LB;
324  int select_row = -1;
325  unsigned list_i = 0;
326  int list_rows_deleted = 0;
327 
328  std::vector<int> next_gamelist_id_at_row;
329  for(unsigned i = 0; i < lobby_info_.games().size(); ++i) {
330  const mp::game_info& game = *lobby_info_.games()[i];
331 
333  // call void do_notify(notify_mode mode, const std::string& sender, const std::string& message)
334  // sender will be the game_info.scenario (std::string) and message will be game_info.name (std::string)
336 
337  LOG_LB << "Adding game to listbox " << game.id << "\n";
338 
339  if(list_i != gamelistbox_->get_item_count()) {
340  gamelistbox_->add_row(make_game_row_data(game), list_i);
341  DBG_LB << "Added a game listbox row not at the end" << list_i
342  << " " << gamelistbox_->get_item_count() << "\n";
343  list_rows_deleted--;
344  } else {
346  }
347 
349  adjust_game_row_contents(game, grid);
350 
351  list_i++;
352  next_gamelist_id_at_row.push_back(game.id);
353  } else {
354  if(list_i >= gamelistbox_->get_item_count()) {
355  ERR_LB << "Ran out of listbox items -- triggering a full refresh\n";
356  refresh_lobby();
357  return;
358  }
359 
360  if(list_i + list_rows_deleted >= gamelist_id_at_row_.size()) {
361  ERR_LB << "gamelist_id_at_row_ overflow! " << list_i << " + "
362  << list_rows_deleted
363  << " >= " << gamelist_id_at_row_.size()
364  << " -- triggering a full refresh\n";
365  refresh_lobby();
366  return;
367  }
368 
369  int listbox_game_id = gamelist_id_at_row_[list_i + list_rows_deleted];
370  if(game.id != listbox_game_id) {
371  ERR_LB << "Listbox game id does not match expected id "
372  << listbox_game_id << " " << game.id << " (row " << list_i << ")\n";
373  refresh_lobby();
374  return;
375  }
376 
378  LOG_LB << "Modifying game in listbox " << game.id << " (row " << list_i << ")\n";
379  grid* grid = gamelistbox_->get_row_grid(list_i);
380  modify_grid_with_data(grid, make_game_row_data(game));
381  adjust_game_row_contents(game, grid, false);
382  ++list_i;
383  next_gamelist_id_at_row.push_back(game.id);
385  LOG_LB << "Deleting game from listbox " << game.id << " (row "
386  << list_i << ")\n";
387  gamelistbox_->remove_row(list_i);
388  ++list_rows_deleted;
389  } else {
390  // clean
391  LOG_LB << "Clean game in listbox " << game.id << " (row " << list_i << ")\n";
392  next_gamelist_id_at_row.push_back(game.id);
393  ++list_i;
394  }
395  }
396  }
397 
398  for(unsigned i = 0; i < next_gamelist_id_at_row.size(); ++i) {
399  if(next_gamelist_id_at_row[i] == selected_game_id_) {
400  select_row = i;
401  }
402  }
403 
404  next_gamelist_id_at_row.swap(gamelist_id_at_row_);
405  if(select_row >= static_cast<int>(gamelistbox_->get_item_count())) {
406  ERR_LB << "Would select a row beyond the listbox" << select_row << " "
407  << gamelistbox_->get_item_count() << "\n";
408  select_row = gamelistbox_->get_item_count() - 1;
409  }
410 
411  if(select_row >= 0 && select_row != gamelistbox_->get_selected_row()) {
412  gamelistbox_->select_row(select_row);
413  }
414 
416  gamelist_dirty_ = false;
417  last_lobby_update_ = SDL_GetTicks();
422 }
423 
425 {
426  const std::string games_string = VGETTEXT("Games: showing $num_shown out of $num_total", {
427  {"num_shown", std::to_string(lobby_info_.games_visibility().count())},
428  {"num_total", std::to_string(lobby_info_.games().size())}
429  });
430 
431  find_widget<label>(gamelistbox_, "map", false).set_label(games_string);
432 }
433 
434 std::map<std::string, string_map> mp_lobby::make_game_row_data(const mp::game_info& game)
435 {
436  std::map<std::string, string_map> data;
438 
439  item["use_markup"] = "true";
440 
441  color_t color_string;
442  if(game.vacant_slots > 0) {
443  color_string = (game.reloaded || game.started) ? font::YELLOW_COLOR : font::GOOD_COLOR;
444  }
445 
446  const std::string scenario_text = VGETTEXT("$game_name (Era: $era_name)", {
447  {"game_name", game.scenario},
448  {"era_name", game.era}
449  });
450 
451  item["label"] = game.vacant_slots > 0 ? colorize(game.name, color_string) : game.name;
452  data.emplace("name", item);
453 
454  item["label"] = colorize(game.type_marker + "<i>" + scenario_text + "</i>", font::GRAY_COLOR);
455  data.emplace("scenario", item);
456 
457  item["label"] = colorize(game.status, color_string);
458  data.emplace("status", item);
459 
460  return data;
461 }
462 
464 {
465  find_widget<styled_widget>(grid, "name", false).set_use_markup(true);
466  find_widget<styled_widget>(grid, "status", false).set_use_markup(true);
467 
468  toggle_panel& row_panel = find_widget<toggle_panel>(grid, "panel", false);
469 
470  //
471  // Game info
472  //
473  std::ostringstream ss;
474 
475  const auto mark_missing = [&ss]() {
476  ss << ' ' << font::span_color(font::BAD_COLOR) << "(" << _("era_or_mod^not installed") << ")</span>";
477  };
478 
479  ss << "<big>" << colorize(_("Era"), font::TITLE_COLOR) << "</big>\n" << game.era;
480 
481  if(!game.have_era) {
482  // NOTE: not using colorize() here deliberately to avoid awkward string concatenation.
483  mark_missing();
484  }
485 
486  ss << "\n\n<big>" << colorize(_("Modifications"), font::TITLE_COLOR) << "</big>\n";
487 
488  auto mods = game.mod_info;
489 
490  if(mods.empty()) {
491  ss << _("active_modifications^None") << "\n";
492  } else {
493  for(const auto& mod : mods) {
494  ss << mod.first;
495 
496  if(!mod.second) {
497  mark_missing();
498  }
499 
500  ss << '\n';
501  }
502  }
503 
504  // TODO: move to some general area of the code.
505  const auto yes_or_no = [](bool val) { return val ? _("yes") : _("no"); };
506 
507  ss << "\n<big>" << colorize(_("Settings"), font::TITLE_COLOR) << "</big>\n";
508  ss << _("Experience modifier:") << " " << game.xp << "\n";
509  ss << _("Gold per village:") << " " << game.gold << "\n";
510  ss << _("Map size:") << " " << game.map_size_info << "\n";
511  ss << _("Reloaded:") << " " << yes_or_no(game.reloaded) << "\n";
512  ss << _("Shared vision:") << " " << game.vision << "\n";
513  ss << _("Shuffle sides:") << " " << yes_or_no(game.shuffle_sides) << "\n";
514  ss << _("Time limit:") << " " << game.time_limit << "\n";
515  ss << _("Use map settings:") << " " << yes_or_no(game.use_map_settings);
516 
517  image& info_icon = find_widget<image>(grid, "game_info", false);
518 
519  if(!game.have_era || !game.have_all_mods || !game.required_addons.empty()) {
520  info_icon.set_label("icons/icon-info-error.png");
521 
522  ss << "\n\n<span color='#f00' size='x-large'>! </span>";
523  ss << _("One or more add-ons need to be installed\nin order to join this game.");
524  } else {
525  info_icon.set_label("icons/icon-info.png");
526  }
527 
528  info_icon.set_tooltip(ss.str());
529 
530  //
531  // Password icon
532  //
533  image& password_icon = find_widget<image>(grid, "needs_password", false);
534 
535  if(game.password_required) {
537  } else {
539  }
540 
541  //
542  // Observer icon
543  //
544  image& observer_icon = find_widget<image>(grid, "observer_icon", false);
545 
546  if(game.observers) {
547  observer_icon.set_label("misc/eye.png");
548  observer_icon.set_tooltip( _("Observers allowed"));
549  } else {
550  observer_icon.set_label("misc/no_observer.png");
551  observer_icon.set_tooltip( _("Observers not allowed"));
552  }
553 
554  //
555  // Minimap
556  //
557  minimap& map = find_widget<minimap>(grid, "minimap", false);
558 
559  map.set_map_data(game.map_data);
560 
561  if(!add_callbacks) {
562  return;
563  }
564 
566  std::bind(&mp_lobby::enter_game_by_id, this, game.id, DO_EITHER));
567 }
568 
570 {
571  DBG_LB << "mp_lobby::update_gamelist_filter\n";
573  DBG_LB << "Games in lobby_info: " << lobby_info_.games().size()
574  << ", games in listbox: " << gamelistbox_->get_item_count() << "\n";
575  assert(lobby_info_.games().size() == gamelistbox_->get_item_count());
577 
579 }
580 
582 {
583  SCOPE_LB;
584  DBG_LB << "Playerlist update: " << lobby_info_.users().size() << "\n";
586 
587 #ifdef ENABLE_ROOM_MEMBER_TREE
588  bool lobby = false;
590  if(ri->name() == "lobby") {
591  lobby = true;
592  }
593  }
594 #endif
595 
596  assert(player_list_.active_game.tree);
597 #ifdef ENABLE_ROOM_MEMBER_TREE
598  assert(player_list_.active_room.tree);
599 #endif
600  assert(player_list_.other_games.tree);
601  assert(player_list_.other_rooms.tree);
602 
603  unsigned scrollbar_position = player_list_.tree->get_vertical_scrollbar_item_position();
604 
606 #ifdef ENABLE_ROOM_MEMBER_TREE
608 #endif
611 
612  for(auto& user : lobby_info_.users()) {
613  sub_player_list* target_list(nullptr);
614 
615  std::string name = user.name;
616 
617  std::stringstream icon_ss;
618  icon_ss << "lobby/status";
619  switch(user.state) {
620 #ifdef ENABLE_ROOM_MEMBER_TREE
622  icon_ss << "-lobby";
623  target_list = &player_list_.active_room;
624  if(lobby) {
625  target_list = &player_list_.other_rooms;
626  }
627  break;
628 #endif
630  icon_ss << "-lobby";
631  target_list = &player_list_.other_rooms;
632  break;
634  name = colorize(name, {0, 255, 255});
635  icon_ss << (user.observing ? "-obs" : "-playing");
636  target_list = &player_list_.active_game;
637  break;
639  name = colorize(name, font::GRAY_COLOR);
640  icon_ss << (user.observing ? "-obs" : "-playing");
641  target_list = &player_list_.other_games;
642  break;
643  default:
644  ERR_LB << "Bad user state in lobby: " << user.name << ": " << static_cast<int>(user.state) << "\n";
645  continue;
646  }
647 
648  switch(user.relation) {
650  icon_ss << "-s";
651  break;
653  icon_ss << "-n";
654  break;
656  icon_ss << "-f";
657  break;
659  icon_ss << "-i";
660  break;
661  default:
662  ERR_LB << "Bad user relation in lobby: " << static_cast<int>(user.relation) << "\n";
663  }
664 
665  // TODO: on the official server this results in every name being bold since we
666  // require a registered account. Leaving this commented out in case we ever
667  // walk that back and want to have such an indication again (it's useless for
668  // custom servers since registered logins aren't supported there).
669 #if 0
670  if(user.registered) {
671  name = "<b>" + name + "</b>";
672  }
673 #endif
674 
675  icon_ss << ".png";
676 
678  target_list = &player_list_.other_rooms;
679  }
680 
681  assert(target_list->tree);
682 
683  string_map tree_group_field;
684  std::map<std::string, string_map> tree_group_item;
685 
686  /*** Add tree item ***/
687  tree_group_field["label"] = icon_ss.str();
688  tree_group_item["icon"] = tree_group_field;
689 
690  tree_group_field["label"] = name;
691  tree_group_field["use_markup"] = "true";
692  tree_group_item["name"] = tree_group_field;
693 
694  tree_view_node& player = target_list->tree->add_child("player", tree_group_item);
695 
696  connect_signal_mouse_left_double_click(find_widget<toggle_panel>(&player, "tree_view_node_label", false),
697  std::bind(&mp_lobby::user_dialog_callback, this, &user));
698  }
699 
701 #ifdef ENABLE_ROOM_MEMBER_TREE
703 #endif
706 
707  // Don't attempt to restore the scroll position if the window hasn't been laid out yet
708  if(player_list_.tree->get_origin() != point{-1, -1}) {
710  }
711 
712  player_list_dirty_ = false;
713  last_lobby_update_ = SDL_GetTicks();
714 }
715 
717 {
718  const int idx = gamelistbox_->get_selected_row();
719  bool can_join = false, can_observe = false;
720 
721  if(idx >= 0) {
722  const mp::game_info& game = *lobby_info_.games()[idx];
723  can_observe = game.can_observe();
724  can_join = game.can_join();
725  selected_game_id_ = game.id;
726  } else {
727  selected_game_id_ = 0;
728  }
729 
730  find_widget<button>(get_window(), "observe_global", false).set_active(can_observe);
731  find_widget<button>(get_window(), "join_global", false).set_active(can_join);
732 
733  player_list_dirty_ = true;
734 }
735 
737 {
738  if(window.get_retval() == retval::CANCEL) {
739  return quit();
740  }
741 
742  return true;
743 }
744 
746 {
747  SCOPE_LB;
748 
749  gamelistbox_ = find_widget<listbox>(&window, "game_list", false, true);
750 
752  std::bind(&mp_lobby::gamelist_change_callback, this));
753 
754  player_list_.init(window);
755 
756  window.set_enter_disabled(true);
757 
758  // Exit hook to add a confirmation when quitting the Lobby.
759  window.set_exit_hook(std::bind(&mp_lobby::exit_hook, this, std::placeholders::_1));
760 
761  chatbox_ = find_widget<chatbox>(&window, "chat", false, true);
762 
763  window.keyboard_capture(chatbox_);
764 
768 
769  find_widget<button>(&window, "create", false).set_retval(CREATE);
770 
772  find_widget<button>(&window, "show_preferences", false),
774 
776  find_widget<button>(&window, "join_global", false),
777  std::bind(&mp_lobby::enter_selected_game, this, DO_JOIN));
778 
779  find_widget<button>(&window, "join_global", false).set_active(false);
780 
782  find_widget<button>(&window, "observe_global", false),
783  std::bind(&mp_lobby::enter_selected_game, this, DO_OBSERVE));
784 
786  find_widget<button>(&window, "server_info", false),
787  std::bind(&mp_lobby::show_server_info, this));
788 
789  find_widget<button>(&window, "observe_global", false).set_active(false);
790 
791  menu_button& replay_options = find_widget<menu_button>(&window, "replay_options", false);
792 
794  replay_options.set_selected(1);
795  }
796 
798  replay_options.set_selected(2);
799  }
800 
801  connect_signal_notify_modified(replay_options,
802  std::bind(&mp_lobby::skip_replay_changed_callback, this));
803 
804  filter_text_ = find_widget<text_box>(&window, "filter_text", false, true);
805 
807  *filter_text_,
808  std::bind(&mp_lobby::game_filter_keypress_callback, this, std::placeholders::_5));
809 
810  chatbox_->room_window_open(N_("lobby"), true, false);
813 
814  // Force first update to be directly.
815  update_gamelist();
817 
818  // TODO: currently getting a crash in the chatbox if we use this.
819  // -- vultraz, 2017-11-10
820  //mp_lobby::network_handler();
821 
824 
825  //
826  // Profile box
827  //
828  if(auto* profile_panel = find_widget<panel>(&window, "profile", false, false)) {
829  auto your_info = std::find_if(lobby_info_.users().begin(), lobby_info_.users().end(),
830  [](const auto& u) { return u.relation == mp::user_info::user_relation::ME; });
831 
832  if(your_info != lobby_info_.users().end()) {
833  find_widget<label>(profile_panel, "username", false).set_label(your_info->name);
834 
835  auto& profile_button = find_widget<button>(profile_panel, "view_profile", false);
836  if(your_info->forum_id != 0) {
837  connect_signal_mouse_left_click(profile_button,
838  std::bind(&desktop::open_object, mp::get_profile_link(your_info->forum_id)));
839  } else {
840  profile_button.set_active(false);
841  }
842 
843  // TODO: implement
844  find_widget<button>(profile_panel, "view_match_history", false).set_active(false);
845  }
846  }
847 
848  // Set up Lua plugin context
849  plugins_context_.reset(new plugins_context("Multiplayer Lobby"));
850 
851  plugins_context_->set_callback("join", [&, this](const config&) {
853  }, true);
854 
855  plugins_context_->set_callback("observe", [&, this](const config&) {
857  }, true);
858 
859  plugins_context_->set_callback("create", [&window](const config&) { window.set_retval(CREATE); }, true);
860  plugins_context_->set_callback("quit", [&window](const config&) { window.set_retval(retval::CANCEL); }, false);
861 
862  plugins_context_->set_callback("chat", [this](const config& cfg) { chatbox_->send_chat_message(cfg["message"], false); }, true);
863  plugins_context_->set_callback("select_game", [this](const config& cfg) {
864  selected_game_id_ = cfg.has_attribute("id") ? cfg["id"].to_int() : lobby_info_.games()[cfg["index"].to_int()]->id;
865  }, true);
866 
867  plugins_context_->set_accessor("game_list", [this](const config&) { return lobby_info_.gamelist(); });
868  //plugins_context_->set_accessor("game_config", [this](const config&) { return game_config_; });
869 }
870 
871 void mp_lobby::post_show(window& /*window*/)
872 {
875  plugins_context_.reset();
876 }
877 
879 {
880  try {
881  config data;
882  if (network_connection_.receive_data(data)) {
883  process_network_data(data);
884  }
885  } catch (const wesnothd_error& e) {
886  LOG_LB << "caught wesnothd_error in network_handler: " << e.message << "\n";
887  throw;
888  }
889 
890  if ((SDL_GetTicks() - last_lobby_update_ < game_config::lobby_refresh)) {
891  return;
892  }
893 
895  //don't process a corrupted gamelist further to prevent crashes later.
896  return;
897  }
898 
902  } else {
903  update_gamelist();
904  gamelist_diff_update_ = true;
905  }
906  }
907 
911  }
912 }
913 
915 {
916  if(const config& error = data.child("error")) {
917  throw wesnothd_error(error["message"]);
918  } else if(data.child("gamelist")) {
919  process_gamelist(data);
920  } else if(const config& gamelist_diff = data.child("gamelist_diff")) {
921  process_gamelist_diff(gamelist_diff);
922  } else if(const config& info = data.child("message")) {
923  if(info["type"] == "server_info") {
924  server_information_ = info["message"].str();
925  return;
926  } else if(info["type"] == "announcements") {
927  announcements_ = info["message"].str();
928  return;
929  }
930  }
931 
933 }
934 
936 {
938  DBG_LB << "Received gamelist\n";
939  gamelist_dirty_ = true;
940  gamelist_diff_update_ = false;
941 }
942 
944 {
946  DBG_LB << "Received gamelist diff\n";
947  gamelist_dirty_ = true;
948  } else {
949  ERR_LB << "process_gamelist_diff failed!" << std::endl;
950  refresh_lobby();
951  }
952  const int joined = data.child_count("insert_child");
953  const int left = data.child_count("remove_child");
954  if(joined > 0 || left > 0) {
955  if(left > joined) {
957  } else {
959  }
960  }
961 }
962 
964 {
965  switch(mode) {
966  case DO_JOIN:
967  if(!game.can_join()) {
968  ERR_LB << "Attempted to join a game with no vacant slots" << std::endl;
969  return;
970  }
971 
972  break;
973  case DO_OBSERVE:
974  if(!game.can_observe()) {
975  ERR_LB << "Attempted to observe a game with observers disabled" << std::endl;
976  return;
977  }
978 
979  break;
980  case DO_EITHER:
981  if(game.can_join()) {
982  mode = DO_JOIN;
983  } else if(game.can_observe()) {
984  mode = DO_OBSERVE;
985  } else {
986  DBG_LB << "Cannot join or observe a game." << std::endl;
987  return;
988  }
989 
990  break;
991  }
992 
993  const bool try_join = mode == DO_JOIN;
994  const bool try_obsv = mode == DO_OBSERVE;
995 
996  window& window = *get_window();
997 
998  // Prompt user to download this game's required addons if its requirements have not been met
1000  if(game.required_addons.empty()) {
1001  gui2::show_error_message(_("Something is wrong with the addon version check database supporting the multiplayer lobby. Please report this at https://bugs.wesnoth.org."));
1002  return;
1003  }
1004 
1005  if(!handle_addon_requirements_gui(game.required_addons, game.addons_outcome)) {
1006  return;
1007  }
1008 
1009  // Addons have been downloaded, so the game_config and installed addons list need to be reloaded.
1010  // The lobby is closed and reopened.
1011  window.set_retval(RELOAD_CONFIG);
1012  return;
1013  }
1014 
1015  config response;
1016 
1017  config& join_data = response.add_child("join");
1018  join_data["id"] = std::to_string(game.id);
1019  join_data["observe"] = try_obsv;
1020 
1021  if(!join_data.empty() && game.password_required) {
1022  std::string password;
1023 
1024  if(!gui2::dialogs::mp_join_game_password_prompt::execute(password)) {
1025  return;
1026  }
1027 
1028  join_data["password"] = password;
1029  }
1030 
1031  network_connection_.send_data(response);
1032  joined_game_id_ = game.id;
1033 
1034  // We're all good. Close lobby and proceed to game!
1035  window.set_retval(try_join ? JOIN : OBSERVE);
1036 }
1037 
1039 {
1040  try {
1041  enter_game(*lobby_info_.games().at(index), mode);
1042  } catch(const std::out_of_range&) {
1043  // Game index was invalid!
1044  ERR_LB << "Attempted to join/observe a game with index out of range: " << index << ". "
1045  << "Games vector size is " << lobby_info_.games().size() << std::endl;
1046  }
1047 }
1048 
1049 void mp_lobby::enter_game_by_id(const int game_id, JOIN_MODE mode)
1050 {
1051  mp::game_info* game_ptr = lobby_info_.get_game_by_id(game_id);
1052 
1053  if(!game_ptr) {
1054  ERR_LB << "Attempted to join/observe a game with an invalid id: " << game_id << std::endl;
1055  return;
1056  }
1057 
1058  enter_game(*game_ptr, mode);
1059 }
1060 
1062 {
1064 }
1065 
1067 {
1068  network_connection_.send_data(config("refresh_lobby"));
1069 }
1070 
1072 {
1073  help::help_manager help_manager(&game_config_);
1074  help::show_help();
1075 }
1076 
1078 {
1079  gui2::dialogs::preferences_dialog::display();
1080 
1081  /**
1082  * The screen size might have changed force an update of the size.
1083  *
1084  * @todo This might no longer be needed when gui2 is done.
1085  */
1086  const SDL_Rect rect = CVideo::get_singleton().screen_area();
1087 
1092 
1093  /**
1094  * The screen size might have changed force an update of the size.
1095  *
1096  * @todo This might no longer be needed when gui2 is done.
1097  */
1099 
1100  refresh_lobby();
1101 }
1102 
1104 {
1106 }
1107 
1109 {
1111 
1112  for(const auto& s : utils::split(filter_text_->get_value(), ' ')) {
1113  lobby_info_.add_game_filter([s](const mp::game_info& info)->bool {
1114  return info.match_string_filter(s);
1115  });
1116  }
1117 
1118  window& window = *get_window();
1119 
1120  // TODO: make changing friend/ignore lists trigger a refresh
1121  if(filter_friends_->get_widget_value(window)) {
1122  lobby_info_.add_game_filter([](const mp::game_info& info)->bool {
1123  return info.has_friends == true;
1124  });
1125  }
1126 
1127  // Unlike the friends filter, this is an inclusion filter (do we want to also show
1128  // games with blocked players) rather than an exclusion filter (do we want to show
1129  // only games with friends).
1130  if(filter_ignored_->get_widget_value(window) == false) {
1131  lobby_info_.add_game_filter([](const mp::game_info& info)->bool {
1132  return info.has_ignored == false;
1133  });
1134  }
1135 
1136  if(filter_slots_->get_widget_value(window)) {
1137  lobby_info_.add_game_filter([](const mp::game_info& info)->bool {
1138  return info.vacant_slots > 0;
1139  });
1140  }
1141 
1143 }
1144 
1145 void mp_lobby::game_filter_keypress_callback(const SDL_Keycode key)
1146 {
1147  if(key == SDLK_RETURN || key == SDLK_KP_ENTER) {
1150  }
1151 }
1152 
1154 {
1157 }
1158 
1160 {
1162 }
1163 
1165 {
1166  player_list_dirty_ = true;
1167  // get_window()->invalidate_layout();
1168 }
1169 
1171 {
1172  lobby_player_info dlg(*chatbox_, *info, lobby_info_);
1173 
1175 
1176  dlg.show();
1177 
1178  delay_playerlist_update_ = true;
1179 
1180  if(dlg.result_open_whisper()) {
1183  }
1184 
1185  selected_game_id_ = info->game_id;
1186 
1187  // do not update here as it can cause issues with removing the widget
1188  // from within it's event handler. Should get updated as soon as possible
1189  // update_gamelist();
1190  delay_playerlist_update_ = false;
1191  player_list_dirty_ = true;
1192  refresh_lobby();
1193 }
1194 
1196 {
1197  // TODO: this prefence should probably be controlled with an enum
1198  const int value = find_widget<menu_button>(get_window(), "replay_options", false).get_value();
1199  preferences::set_skip_mp_replay(value == 1);
1201 }
1202 
1203 } // namespace dialogs
Define the common log macros for the gui toolkit.
void game_filter_keypress_callback(const SDL_Keycode key)
Definition: lobby.cpp:1145
void send_data(const configr_of &request)
Queues the given data to be sent to the server.
void switch_to_window(lobby_chat_window *t)
Switch to the window given by a valid pointer (e.g.
Definition: chatbox.cpp:125
void active_window_changed()
Definition: chatbox.cpp:110
An error occurred during when trying to communicate with the wesnothd server.
Dialog was closed with the CANCEL button.
Definition: retval.hpp:37
Class for a toggle button.
static std::string announcements_
Definition: lobby.hpp:214
std::string scenario
Definition: lobby_data.hpp:151
void show_message(const std::string &title, const std::string &msg, const std::string &button_caption, const bool auto_close, const bool message_use_markup, const bool title_use_markup)
Shows a message to the user.
Definition: message.cpp:152
void set_selected(unsigned selected, bool fire_event=true)
std::string map_size_info
Definition: lobby_data.hpp:155
config & child(config_key_type key, int n=0)
Returns the nth child with the given key, or a reference to an invalid config if there is none...
Definition: config.cpp:414
void set_map_data(const std::string &map_data)
Definition: minimap.hpp:63
void skip_replay_changed_callback()
Definition: lobby.cpp:1195
void show_help(const std::string &show_topic, int xloc, int yloc)
Open the help browser, show topic with id show_topic.
Definition: help.cpp:114
const config & gamelist() const
Returns the raw game list config data.
Definition: lobby_info.hpp:61
field_bool * filter_invert_
Definition: lobby.hpp:182
std::string status
Definition: lobby_data.hpp:165
bool fi_vacant_slots()
Definition: lobby.cpp:50
#define ERR_LB
Definition: lobby.cpp:61
std::vector< int > gamelist_id_at_row_
Definition: lobby.hpp:203
void enter_game_by_index(const int index, JOIN_MODE mode)
Entry wrapper for enter_game, where game is located by index.
Definition: lobby.cpp:1038
A menu_button is a styled_widget to choose an element from a list of elements.
Definition: menu_button.hpp:60
std::vector< std::pair< std::string, bool > > mod_info
List of modification names and whether they&#39;re installed or not.
Definition: lobby_data.hpp:159
const color_t GRAY_COLOR
std::size_t lobby_update_timer_
Timer for updating the lobby.
Definition: lobby.hpp:201
text_box * filter_text_
Definition: lobby.hpp:184
sub_player_list active_room
Definition: lobby.hpp:57
const color_t GOOD_COLOR
void register_hotkey(const hotkey::HOTKEY_COMMAND id, const hotkey_function &function)
Registers a hotkey.
Definition: dispatcher.cpp:141
static l_noret error(LoadState *S, const char *why)
Definition: lundump.cpp:40
bool has_attribute(config_key_type key) const
Definition: config.cpp:207
logger & info()
Definition: log.cpp:88
#define a
This class represents the info a client has about a game on the server.
Definition: lobby_data.hpp:141
const color_t TITLE_COLOR
addon_req addons_outcome
Definition: lobby_data.hpp:204
void set_fi_vacant_slots(bool value)
Definition: lobby.cpp:55
unsigned child_count(config_key_type key) const
Definition: config.cpp:384
#define DBG_LB
Definition: lobby.cpp:59
virtual void pre_show(window &window) override
Actions to be taken before showing the window.
Definition: lobby.cpp:745
std::string get_value() const
void update_user_statuses(int game_id, const room_info *room)
Definition: lobby_info.cpp:371
Base class for all widgets.
Definition: widget.hpp:49
static std::string server_information_
Definition: lobby.hpp:213
This class represents the collective information the client has about the players and games on the se...
Definition: lobby_info.hpp:30
void add_game_filter(game_filter_func func)
Adds a new filter function to be considered when apply_game_filter is called.
Definition: lobby_info.hpp:69
void user_dialog_callback(mp::user_info *info)
Definition: lobby.cpp:1170
static CVideo & get_singleton()
Definition: video.hpp:48
STL namespace.
void adjust_game_row_contents(const mp::game_info &game, grid *grid, bool add_callbacks=true)
Definition: lobby.cpp:463
window * get_window() const
Returns a pointer to the dialog&#39;s window.
#define LOG_LB
Definition: lobby.cpp:60
static bool logout_prompt()
Definition: lobby.cpp:116
void set_fi_blocked_in_game(bool value)
Definition: lobby.cpp:75
void set_fi_friends_in_game(bool value)
Definition: lobby.cpp:65
unsigned gamemap_width
The size of the map area, if not available equal to the screen size.
Definition: settings.cpp:33
int get_selected_row() const
Returns the first selected row.
Definition: listbox.cpp:276
bool receive_data(config &result)
Receives the next pending data pack from the server, if available.
T get_widget_value(window &window)
Gets the value of the field.
Definition: field.hpp:395
Implements some helper classes to ease adding fields to a dialog and hide the synchronization needed...
void process_network_data(const config &data)
Definition: lobby.cpp:914
void update_selected_game()
Definition: lobby.cpp:716
static std::string _(const char *str)
Definition: gettext.hpp:92
void enter_selected_game(JOIN_MODE mode)
Enter game by index, where index is the selected game listbox row.
Definition: lobby.cpp:1061
bool show(const unsigned auto_close_time=0)
Shows the window.
const game_config_view & game_config_
Definition: lobby.hpp:171
field_bool * filter_ignored_
Definition: lobby.hpp:180
std::string name
Definition: lobby_data.hpp:150
void process_gamelist(const config &data)
Process a full game list.
Definition: lobby_info.cpp:109
std::string time_limit
Definition: lobby_data.hpp:166
void apply_game_filter()
Generates a new list of games that match the current filter functions and inversion setting...
Definition: lobby_info.cpp:346
bool select_row(const unsigned row, const bool select=true)
Selects a row.
Definition: listbox.cpp:251
static lg::log_domain log_lobby("lobby")
void update_gamelist_header()
Definition: lobby.cpp:424
bool fi_blocked_in_game()
Definition: lobby.cpp:70
std::size_t count_children() const
The number of children in this widget.
void gamelist_change_callback()
Definition: lobby.cpp:1159
game_info * get_game_by_id(int id)
Returns info on a game with the given game ID.
Definition: lobby_info.cpp:273
void make_games_vector()
Generates a new vector of game pointers from the ID/game map.
Definition: lobby_info.cpp:331
virtual void set_label(const t_string &label)
sub_player_list other_rooms
Definition: lobby.hpp:58
std::string get_profile_link(int user_id)
Gets the forum profile link for the given user.
std::string span_color(const color_t &color)
Returns a Pango formatting string using the provided color_t object.
Base container class.
Definition: grid.hpp:30
bool password_required
Definition: lobby_data.hpp:179
Desktop environment interaction functions.
listbox * gamelistbox_
Definition: lobby.hpp:173
void do_notify(notify_mode mode, const std::string &sender, const std::string &message)
Definition: lobby_info.cpp:51
void set_active_window_changed_callback(const std::function< void(void)> &f)
Definition: chatbox.hpp:82
void enter_game_by_id(const int game_id, JOIN_MODE mode)
Entry wrapper for enter_game, where game is located by game id.
Definition: lobby.cpp:1049
void set_tooltip(const t_string &tooltip)
void connect_signal_notify_modified(dispatcher &dispatcher, const signal_notification_function &signal)
Connects a signal handler for getting a notification upon modification.
Definition: dispatcher.cpp:186
bool ad_hoc_addon_fetch_session(const std::vector< std::string > &addon_ids)
Conducts an ad-hoc add-ons server connection to download an add-on with a particular id and all it&#39;s ...
Definition: manager_ui.cpp:255
This file contains the settings handling of the widget library.
void init(window &w)
Definition: lobby.cpp:104
void set_show_even_without_video(const bool show_even_without_video)
std::ostringstream wrapper.
Definition: formatter.hpp:38
void clear()
Removes all the rows in the listbox, clearing it.
Definition: listbox.cpp:126
std::unique_ptr< plugins_context > plugins_context_
void set_visible(const visibility visible)
Definition: widget.cpp:475
unsigned lobby_network_timer
Definition: game_config.cpp:86
Implements a quit confirmation dialog.
void sync_games_display_status()
Definition: lobby_info.cpp:252
void connect_signal_mouse_left_click(dispatcher &dispatcher, const signal_function &signal)
Connects a signal handler for a left mouse button click.
Definition: dispatcher.cpp:171
void show_preferences_button_callback()
Definition: lobby.cpp:1077
unsigned gamemap_height
Definition: settings.cpp:34
void init()
Initializes the GUI subsystems.
Definition: gui.cpp:35
lobby_chat_window * whisper_window_open(const std::string &name, bool open_new)
Check if a whisper window for user "name" is open, if open_new is true then it will be created if not...
Definition: chatbox.cpp:391
std::string vision
Definition: lobby_data.hpp:164
bool blindfold_replay()
Definition: game.cpp:599
A class that represents a TCP/IP connection to the wesnothd server.
void set_fi_invert(bool value)
Definition: lobby.cpp:45
virtual void send_chat_message(const std::string &message, bool allies_only) override
Inherited form chat_handler.
Definition: chatbox.cpp:245
void update_gamelist_filter()
Definition: lobby.cpp:569
void load_log(std::map< std::string, chatroom_log > &log, bool show_lobby)
Definition: chatbox.cpp:95
disp_status display_status
Definition: lobby_data.hpp:193
widget * find(const std::string &id, const bool must_be_active) override
See widget::find.
Definition: grid.cpp:655
std::string map_data
Definition: lobby_data.hpp:149
Modify, read and display user preferences.
void set_game_filter_invert(bool value)
Sets whether the result of each game filter should be inverted.
Definition: lobby_info.hpp:81
unsigned get_item_count() const
Returns the number of items in the listbox.
Definition: listbox.cpp:132
Shows a yes and no button.
Definition: message.hpp:79
A tree view is a control that holds several items of the same or different types. ...
Definition: tree_view.hpp:59
void player_filter_callback()
Definition: lobby.cpp:1164
void process_gamelist_diff(const config &data)
Definition: lobby.cpp:943
void update_gamelist_diff()
Definition: lobby.cpp:320
std::string gold
Definition: lobby_data.hpp:161
const color_t YELLOW_COLOR
void set_blindfold_replay(bool value)
Definition: game.cpp:604
void connect_signal_mouse_left_double_click(dispatcher &dispatcher, const signal_function &signal)
Connects a signal handler for a left mouse button double click.
Definition: dispatcher.cpp:181
std::map< std::string, string_map > make_game_row_data(const mp::game_info &game)
Definition: lobby.cpp:434
static bool quit()
Shows the quit confirmation if needed.
int get_retval()
Definition: window.hpp:364
mp::room_info * active_window_room()
Get the room* corresponding to the currently active window, or nullptr if a whisper window is active ...
Definition: chatbox.cpp:606
void process_network_data(const ::config &data)
Definition: chatbox.cpp:777
const boost::dynamic_bitset & games_visibility() const
Definition: lobby_info.hpp:105
bool use_map_settings
Definition: lobby_data.hpp:176
std::string name
Definition: lobby_data.hpp:128
void clear()
Removes all child items from the widget.
bool open_object([[maybe_unused]] const std::string &path_or_url)
Definition: open.cpp:46
void network_handler()
Network polling callback.
Definition: lobby.cpp:878
void enter_game(const mp::game_info &game, JOIN_MODE mode)
Exits the lobby and enters the given game.
Definition: lobby.cpp:963
std::size_t i
Definition: function.cpp:940
static void display(const std::string &info, const std::string &announcements)
The display function.
const std::vector< game_info * > & games() const
Definition: lobby_info.hpp:100
void set_vertical_scrollbar_item_position(const unsigned position)
Move the vertical scrollbar to a position.
Game configuration data as global variables.
Definition: build_info.cpp:58
static map_location::DIRECTION s
double g
Definition: astarsearch.cpp:64
bool gamelist_initialized() const
Definition: lobby_info.hpp:120
std::string password(const std::string &server, const std::string &login)
void game_filter_change_callback()
Definition: lobby.cpp:1153
std::string type_marker
Definition: lobby_data.hpp:152
Contains the gui2 timer routines.
CURSOR_TYPE get()
Definition: cursor.cpp:215
std::map< std::string, t_string > string_map
Definition: widget.hpp:26
Holds a 2D point.
Definition: point.hpp:23
void unfold(const bool recursive=false)
grid & add_row(const string_map &item, const int index=-1)
When an item in the list is selected by the user we need to update the state.
Definition: listbox.cpp:67
unsigned screen_width
The screen resolution and pixel pitch should be available for all widgets since their drawing method ...
Definition: settings.cpp:28
This class represents the information a client has about a room.
Definition: lobby_data.hpp:67
std::size_t add_timer(const uint32_t interval, const std::function< void(std::size_t id)> &callback, const bool repeat)
Adds a new timer.
Definition: timer.cpp:126
bool can_observe() const
Definition: lobby_data.cpp:544
int w
void set_skip_mp_replay(bool value)
Definition: game.cpp:594
sub_player_list other_games
Definition: lobby.hpp:59
unsigned last_lobby_update_
Definition: lobby.hpp:194
void set_retval(const int retval, const bool close_window=true)
Sets there return value of the window.
Definition: window.hpp:357
#define N_(String)
Definition: gettext.hpp:100
mp_lobby(mp::lobby_info &info, wesnothd_connection &connection, int &joined_game)
Definition: lobby.cpp:124
std::size_t index(const std::string &str, const std::size_t index)
Codepoint index corresponding to the nth character in a UTF-8 string.
Definition: unicode.cpp:71
Base class for all visible items.
const std::string unicode_bullet
Definition: constants.cpp:46
#define VGETTEXT(msgid,...)
Handy wrappers around interpolate_variables_into_string and gettext.
bool skip_mp_replay()
Definition: game.cpp:589
player_list player_list_
Definition: lobby.hpp:188
The basic minimap class.
Definition: minimap.hpp:42
void process_gamelist(const config &data)
Definition: lobby.cpp:935
bool fi_invert()
Definition: lobby.cpp:40
void clear_game_filter()
Clears all game filter functions.
Definition: lobby_info.hpp:75
bool process_gamelist_diff(const config &data)
Process a gamelist diff.
Definition: lobby_info.cpp:129
config & add_child(config_key_type key)
Definition: config.cpp:500
std::string era
Definition: lobby_data.hpp:156
bool grid()
Definition: general.cpp:519
bool fi_friends_in_game()
Definition: lobby.cpp:60
const grid * get_row_grid(const unsigned row) const
Returns the grid of the wanted row.
Definition: listbox.cpp:238
This class represents the information a client has about another player.
Definition: lobby_data.hpp:104
tree_view_node * tree
Definition: lobby.hpp:47
virtual void post_build(window &window) override
Actions to be taken directly after the window is build.
Definition: lobby.cpp:190
The user sets the widget visible, that means:
void connect_signal_pre_key_press(dispatcher &dispatcher, const signal_keyboard_function &signal)
Connects the signal for &#39;snooping&#39; on the keypress.
Definition: dispatcher.cpp:166
void set_allow_plugin_skip(const bool allow_plugin_skip)
double t
Definition: astarsearch.cpp:64
unsigned screen_height
Definition: settings.cpp:29
The user sets the widget hidden, that means:
std::vector< std::string > split(const config_attribute_value &val)
sub_player_list active_game
Definition: lobby.hpp:56
lu_byte left
Definition: lparser.cpp:1226
field_bool * filter_slots_
Definition: lobby.hpp:181
std::size_t vacant_slots
Definition: lobby_data.hpp:167
std::map< std::string, chatroom_log > default_chat_log
Definition: chat_log.cpp:16
void set_wesnothd_connection(wesnothd_connection &c)
Definition: chatbox.hpp:87
unsigned lobby_refresh
Definition: game_config.cpp:87
Functions to load and save images from/to disk.
void remove_row(const unsigned row, unsigned count=1)
Removes a row in the listbox.
Definition: listbox.cpp:87
std::string message
Definition: exceptions.hpp:29
unsigned get_vertical_scrollbar_item_position() const
Returns current position of the vertical scrollbar.
wesnothd_connection & network_connection_
Definition: lobby.hpp:198
void invalidate_layout()
Updates the size of the window.
Definition: window.cpp:796
std::vector< required_addon > required_addons
Definition: lobby_data.hpp:203
void show_error_message(const std::string &msg, bool message_use_markup)
Shows an error message to the user.
Definition: message.cpp:205
field_bool * filter_friends_
Definition: lobby.hpp:179
#define e
mp::lobby_info & lobby_info_
Definition: lobby.hpp:175
Dialog was closed with the OK button.
Definition: retval.hpp:34
const std::vector< user_info > & users() const
Definition: lobby_info.hpp:110
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:59
bool can_join() const
Definition: lobby_data.cpp:539
mock_char c
SDL_Rect screen_area(bool as_pixels=true) const
Returns the current window renderer area, either in pixels or screen coordinates. ...
Definition: video.cpp:270
tree_view_node & add_child(const std::string &id, const std::map< std::string, string_map > &data, const int index=-1)
Constructs a new child node.
Enables auto close.
Definition: message.hpp:69
void set_retval(int retval)
Convenience wrapper to set the window&#39;s exit code.
virtual void post_show(window &window) override
Actions to be taken after the window has been shown.
Definition: lobby.cpp:871
base class of top level items, the only item which needs to store the final canvases to draw on...
Definition: window.hpp:64
void set_row_shown(const unsigned row, const bool shown)
Makes a row visible or invisible.
Definition: listbox.cpp:144
lobby_chat_window * room_window_open(const std::string &room, const bool open_new, const bool allow_close=true)
Check if a room window for "room" is open, if open_new is true then it will be created if not found...
Definition: chatbox.cpp:385
bool empty() const
Definition: config.cpp:916
point get_origin() const
Returns the screen origin of the widget.
Definition: widget.cpp:299
Networked add-ons (campaignd) client interface.
bool exit_hook(window &window)
Definition: lobby.cpp:736
tree_view_node & add_node(const std::string &id, const std::map< std::string, string_map > &data, const int index=-1)
Definition: tree_view.cpp:56
std::pair< std::string, unsigned > item
Definition: help_impl.hpp:409
const color_t BAD_COLOR
std::string xp
Definition: lobby_data.hpp:163
bool playerlist_group_players()
Definition: lobby.cpp:35
bool match_string_filter(const std::string &filter) const
Definition: lobby_data.cpp:566
void set_always_save_fields(const bool always_save_fields)
bool remove_timer(const std::size_t id)
Removes a timer.
Definition: timer.cpp:167
#define SCOPE_LB
Definition: lobby.cpp:62