#include "minimap.hpp"
#include "color.hpp"
#include "display.hpp"
#include "draw.hpp"
#include "game_board.hpp"
#include "gettext.hpp"
#include "picture.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "preferences/preferences.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "terrain/type_data.hpp"
#include "units/unit.hpp"
Go to the source code of this file.
Namespaces | |
image | |
Functions to load and save images from/to disk. | |
Macros | |
#define | GETTEXT_DOMAIN "wesnoth-lib" |
#define | DBG_DP LOG_STREAM(debug, log_display) |
#define | WRN_DP LOG_STREAM(warn, log_display) |
Functions | |
std::function< rect(rect)> | image::prep_minimap_for_rendering (const gamemap &map, const team *vw=nullptr, const unit_map *units=nullptr, const std::map< map_location, unsigned int > *reach_map=nullptr, bool ignore_terrain_disabled=false) |
Prepares the minimap texture and returns a function which will render it to the current rendering target when invoked. More... | |
Variables | |
static lg::log_domain | log_display ("display") |
#define DBG_DP LOG_STREAM(debug, log_display) |
Definition at line 35 of file minimap.cpp.
#define GETTEXT_DOMAIN "wesnoth-lib" |
Definition at line 16 of file minimap.cpp.
#define WRN_DP LOG_STREAM(warn, log_display) |
Definition at line 36 of file minimap.cpp.
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static |