#include "minimap.hpp"#include "color.hpp"#include "display.hpp"#include "draw.hpp"#include "game_board.hpp"#include "gettext.hpp"#include "picture.hpp"#include "log.hpp"#include "map/map.hpp"#include "preferences/preferences.hpp"#include "resources.hpp"#include "team.hpp"#include "terrain/type_data.hpp"#include "units/unit.hpp"Go to the source code of this file.
Namespaces | |
| image | |
| Functions to load and save images from/to disk. | |
Macros | |
| #define | GETTEXT_DOMAIN "wesnoth-lib" |
| #define | DBG_DP LOG_STREAM(debug, log_display) |
| #define | WRN_DP LOG_STREAM(warn, log_display) |
Functions | |
| std::function< rect(rect)> | image::prep_minimap_for_rendering (const gamemap &map, const team *vw=nullptr, const unit_map *units=nullptr, const std::map< map_location, unsigned int > *reach_map=nullptr, bool ignore_terrain_disabled=false) |
| Prepares the minimap texture and returns a function which will render it to the current rendering target when invoked. More... | |
Variables | |
| static lg::log_domain | log_display ("display") |
| #define DBG_DP LOG_STREAM(debug, log_display) |
Definition at line 35 of file minimap.cpp.
| #define GETTEXT_DOMAIN "wesnoth-lib" |
Definition at line 16 of file minimap.cpp.
| #define WRN_DP LOG_STREAM(warn, log_display) |
Definition at line 36 of file minimap.cpp.
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static |