Undoing, redoing. More...
#include "actions/undo.hpp"
#include "game_board.hpp"
#include "game_display.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "log.hpp"
#include "map/location.hpp"
#include "mouse_handler_base.hpp"
#include "replay.hpp"
#include "resources.hpp"
#include "synced_context.hpp"
#include "team.hpp"
#include "units/id.hpp"
#include "units/ptr.hpp"
#include "units/types.hpp"
#include "whiteboard/manager.hpp"
#include "actions/vision.hpp"
#include "actions/shroud_clearing_action.hpp"
#include "actions/undo_dismiss_action.hpp"
#include "actions/undo_move_action.hpp"
#include "actions/undo_recall_action.hpp"
#include "actions/undo_recruit_action.hpp"
#include "actions/undo_update_shroud_action.hpp"
#include <algorithm>
#include <cassert>
Go to the source code of this file.
Namespaces | |
actions | |
Macros | |
#define | ERR_NG LOG_STREAM(err, log_engine) |
#define | LOG_NG LOG_STREAM(info, log_engine) |
Variables | |
static lg::log_domain | log_engine ("engine") |
Undoing, redoing.
Definition in file undo.cpp.
#define ERR_NG LOG_STREAM(err, log_engine) |
#define LOG_NG LOG_STREAM(info, log_engine) |
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static |