Undoing, redoing. More...
#include "actions/undo.hpp"#include "game_board.hpp"#include "game_display.hpp"#include "gui/dialogs/transient_message.hpp"#include "log.hpp"#include "map/location.hpp"#include "mouse_handler_base.hpp"#include "replay.hpp"#include "resources.hpp"#include "synced_context.hpp"#include "team.hpp"#include "units/id.hpp"#include "units/ptr.hpp"#include "units/types.hpp"#include "whiteboard/manager.hpp"#include "actions/vision.hpp"#include "actions/shroud_clearing_action.hpp"#include "actions/undo_dismiss_action.hpp"#include "actions/undo_move_action.hpp"#include "actions/undo_recall_action.hpp"#include "actions/undo_recruit_action.hpp"#include "actions/undo_update_shroud_action.hpp"#include <algorithm>#include <cassert>Go to the source code of this file.
Namespaces | |
| actions | |
Macros | |
| #define | ERR_NG LOG_STREAM(err, log_engine) |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
Undoing, redoing.
Definition in file undo.cpp.
| #define ERR_NG LOG_STREAM(err, log_engine) |
| #define LOG_NG LOG_STREAM(info, log_engine) |
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static |