The Battle for Wesnoth  1.19.5+dev
Classes | Enumerations | Functions
replay.hpp File Reference

Replay control code. More...

#include "map/location.hpp"
#include <ctime>
#include <iterator>
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Classes

class  chat_msg
 
class  replay
 

Enumerations

enum class  REPLAY_ACTION_TYPE { UNSYNCED , DEPENDENT , SYNCED , INVALID }
 
enum  REPLAY_RETURN {
  REPLAY_RETURN_AT_END , REPLAY_FOUND_DEPENDENT , REPLAY_FOUND_END_TURN , REPLAY_FOUND_INIT_TURN ,
  REPLAY_FOUND_END_MOVE , REPLAY_FOUND_END_LEVEL
}
 

Functions

REPLAY_ACTION_TYPE get_replay_action_type (const config &command)
 
REPLAY_RETURN do_replay (bool one_move=false)
 
REPLAY_RETURN do_replay_handle (bool one_move=false)
 

Detailed Description

Replay control code.

Definition in file replay.hpp.

Enumeration Type Documentation

◆ REPLAY_ACTION_TYPE

enum REPLAY_ACTION_TYPE
strong
Enumerator
UNSYNCED 
DEPENDENT 
SYNCED 
INVALID 

Definition at line 46 of file replay.hpp.

◆ REPLAY_RETURN

Enumerator
REPLAY_RETURN_AT_END 
REPLAY_FOUND_DEPENDENT 
REPLAY_FOUND_END_TURN 
REPLAY_FOUND_INIT_TURN 
REPLAY_FOUND_END_MOVE 
REPLAY_FOUND_END_LEVEL 

Definition at line 166 of file replay.hpp.

Function Documentation

◆ do_replay()

REPLAY_RETURN do_replay ( bool  one_move = false)

◆ do_replay_handle()

REPLAY_RETURN do_replay_handle ( bool  one_move)
Returns
: if we expect a user choice and found something that prevents us from moving on we return REPLAY_FOUND_DEPENDENT (even if it is not a dependent command) else if we found an [end_turn] we return REPLAY_FOUND_END_TURN else if we found a player action and one_move=true we return REPLAY_FOUND_END_MOVE else (<=> we reached the end of the replay) we return REPLAY_RETURN_AT_END

Definition at line 724 of file replay.cpp.

References _(), display_chat_manager::add_chat_message(), config::all_children_count(), config::all_children_view(), map_labels::clear(), resources::controller, play_controller::current_side(), data, DBG_REPLAY, config::debug(), play_controller::do_init_side(), ERR_REPLAY, unit_map::find(), resources::gameboard, game_state::gamedata_, play_controller::gamestate(), prefs::get(), game_display::get_chat_manager(), replay::get_next_action(), display::get_singleton(), game_display::get_singleton(), synced_context::get_synced_state(), game_board::get_team(), get_time(), config::has_child(), synced_context::is_synced(), label, display::labels(), LOG_REPLAY, prefs::message_bell(), events::chat_handler::MESSAGE_PRIVATE, events::chat_handler::MESSAGE_PUBLIC, game_state::next_player_number_, config::optional_child(), replay::process_error(), resources::recorder, REPLAY_FOUND_DEPENDENT, REPLAY_FOUND_END_LEVEL, REPLAY_FOUND_END_MOVE, REPLAY_FOUND_END_TURN, REPLAY_FOUND_INIT_TURN, REPLAY_RETURN_AT_END, replay::revert_action(), synced_context::run(), team::set_countdown_time(), map_labels::set_label(), game_data::set_phase(), utf8::size(), game_data::TURN_ENDED, game_board::units(), synced_context::UNSYNCED, unit_map::iterator_base< iter_types >::valid(), verify(), and WRN_REPLAY.

Referenced by synced_context::ask_server_choice(), do_replay(), user_choice_manager::pull(), user_choice_manager::search_in_replay(), and user_choice_manager::user_choice_manager().

◆ get_replay_action_type()

REPLAY_ACTION_TYPE get_replay_action_type ( const config command)