The Battle for Wesnoth  1.19.7+dev
Macros | Functions | Variables
play_controller.cpp File Reference

Handle input via mouse & keyboard, events, schedule commands. More...

#include "play_controller.hpp"
#include "actions/heal.hpp"
#include "actions/undo.hpp"
#include "actions/vision.hpp"
#include "ai/manager.hpp"
#include "ai/testing.hpp"
#include "display_chat_manager.hpp"
#include "floating_label.hpp"
#include "formula/string_utils.hpp"
#include "game_errors.hpp"
#include "game_events/menu_item.hpp"
#include "game_events/pump.hpp"
#include "game_state.hpp"
#include "gettext.hpp"
#include "gui/dialogs/loading_screen.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "hotkey/command_executor.hpp"
#include "hotkey/hotkey_handler.hpp"
#include "log.hpp"
#include "map/label.hpp"
#include "pathfind/teleport.hpp"
#include "preferences/preferences.hpp"
#include "random.hpp"
#include "replay.hpp"
#include "resources.hpp"
#include "save_index.hpp"
#include "saved_game.hpp"
#include "savegame.hpp"
#include "scripting/game_lua_kernel.hpp"
#include "scripting/plugins/context.hpp"
#include "sound.hpp"
#include "soundsource.hpp"
#include "statistics.hpp"
#include "synced_context.hpp"
#include "units/types.hpp"
#include "units/unit.hpp"
#include "utils/general.hpp"
#include "video.hpp"
#include "whiteboard/manager.hpp"
#include <functional>
Include dependency graph for play_controller.cpp:

Go to the source code of this file.

Macros

#define LOG_AIT   LOG_STREAM(info, log_aitesting)
 
#define LOG_NG   LOG_STREAM(info, log_engine)
 
#define DBG_NG   LOG_STREAM(debug, log_engine)
 
#define ERR_NG   LOG_STREAM(err, log_engine)
 
#define ERR_DP   LOG_STREAM(err, log_display)
 
#define LOG_RG   LOG_STREAM(info, log_enginerefac)
 
#define DBG_EE   LOG_STREAM(debug, log_engine_enemies)
 

Functions

static void copy_persistent (const config &src, config &dst)
 Copies [scenario] attributes/tags that are not otherwise stored in C++ structs/clases. More...
 
static void clear_resources ()
 
static void find_next_scenarios (const config &parent, std::set< std::string > &result)
 Find all [endlevel]next_scenario= attributes, and add them to result. More...
 

Variables

static lg::log_domain log_aitesting ("ai/testing")
 
static lg::log_domain log_engine ("engine")
 
static lg::log_domain log_display ("display")
 
static lg::log_domain log_enginerefac ("enginerefac")
 
static lg::log_domain log_engine_enemies ("engine/enemies")
 

Detailed Description

Handle input via mouse & keyboard, events, schedule commands.

Definition in file play_controller.cpp.

Macro Definition Documentation

◆ DBG_EE

#define DBG_EE   LOG_STREAM(debug, log_engine_enemies)

Definition at line 82 of file play_controller.cpp.

◆ DBG_NG

#define DBG_NG   LOG_STREAM(debug, log_engine)

Definition at line 72 of file play_controller.cpp.

◆ ERR_DP

#define ERR_DP   LOG_STREAM(err, log_display)

Definition at line 76 of file play_controller.cpp.

◆ ERR_NG

#define ERR_NG   LOG_STREAM(err, log_engine)

Definition at line 73 of file play_controller.cpp.

◆ LOG_AIT

#define LOG_AIT   LOG_STREAM(info, log_aitesting)

Definition at line 67 of file play_controller.cpp.

◆ LOG_NG

#define LOG_NG   LOG_STREAM(info, log_engine)

Definition at line 71 of file play_controller.cpp.

◆ LOG_RG

#define LOG_RG   LOG_STREAM(info, log_enginerefac)

Definition at line 79 of file play_controller.cpp.

Function Documentation

◆ clear_resources()

static void clear_resources ( )
static

◆ copy_persistent()

static void copy_persistent ( const config src,
config dst 
)
static

Copies [scenario] attributes/tags that are not otherwise stored in C++ structs/clases.

Definition at line 87 of file play_controller.cpp.

References dst, src, and markup::tag().

Referenced by play_controller::play_controller().

◆ find_next_scenarios()

static void find_next_scenarios ( const config parent,
std::set< std::string > &  result 
)
static

Find all [endlevel]next_scenario= attributes, and add them to result.

Definition at line 1155 of file play_controller.cpp.

References config::all_children_view(), and config::child_range().

Referenced by play_controller::check_next_scenario_is_known().

Variable Documentation

◆ log_aitesting

lg::log_domain log_aitesting("ai/testing") ( "ai/testing"  )
static

◆ log_display

lg::log_domain log_display("display") ( "display"  )
static

◆ log_engine

lg::log_domain log_engine("engine") ( "engine"  )
static

◆ log_engine_enemies

lg::log_domain log_engine_enemies("engine/enemies") ( "engine/enemies"  )
static

◆ log_enginerefac

lg::log_domain log_enginerefac("enginerefac") ( "enginerefac"  )
static