Handle input via mouse & keyboard, events, schedule commands. More...
#include "play_controller.hpp"#include "actions/heal.hpp"#include "actions/undo.hpp"#include "actions/vision.hpp"#include "ai/manager.hpp"#include "ai/testing.hpp"#include "display_chat_manager.hpp"#include "floating_label.hpp"#include "formula/string_utils.hpp"#include "game_errors.hpp"#include "game_events/menu_item.hpp"#include "game_events/pump.hpp"#include "game_state.hpp"#include "gettext.hpp"#include "gui/dialogs/loading_screen.hpp"#include "gui/dialogs/message.hpp"#include "gui/dialogs/transient_message.hpp"#include "hotkey/command_executor.hpp"#include "hotkey/hotkey_handler.hpp"#include "log.hpp"#include "map/label.hpp"#include "pathfind/teleport.hpp"#include "preferences/preferences.hpp"#include "random.hpp"#include "replay.hpp"#include "resources.hpp"#include "save_index.hpp"#include "saved_game.hpp"#include "savegame.hpp"#include "scripting/game_lua_kernel.hpp"#include "scripting/plugins/context.hpp"#include "scripting/plugins/manager.hpp"#include "sound.hpp"#include "soundsource.hpp"#include "statistics.hpp"#include "synced_context.hpp"#include "units/types.hpp"#include "units/unit.hpp"#include "utils/general.hpp"#include "video.hpp"#include "whiteboard/manager.hpp"#include <functional>Go to the source code of this file.
Macros | |
| #define | LOG_AIT LOG_STREAM(info, log_aitesting) |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
| #define | DBG_NG LOG_STREAM(debug, log_engine) |
| #define | ERR_NG LOG_STREAM(err, log_engine) |
| #define | ERR_DP LOG_STREAM(err, log_display) |
| #define | LOG_RG LOG_STREAM(info, log_enginerefac) |
| #define | DBG_EE LOG_STREAM(debug, log_engine_enemies) |
Functions | |
| static void | copy_persistent (const config &src, config &dst) |
| Copies [scenario] attributes/tags that are not otherwise stored in C++ structs/clases. More... | |
| static void | clear_resources () |
| static void | find_next_scenarios (const config &parent, std::set< std::string > &result) |
| Find all [endlevel]next_scenario= attributes, and add them to result. More... | |
Variables | |
| static lg::log_domain | log_aitesting ("ai/testing") |
| static lg::log_domain | log_engine ("engine") |
| static lg::log_domain | log_display ("display") |
| static lg::log_domain | log_enginerefac ("enginerefac") |
| static lg::log_domain | log_engine_enemies ("engine/enemies") |
Handle input via mouse & keyboard, events, schedule commands.
Definition in file play_controller.cpp.
| #define DBG_EE LOG_STREAM(debug, log_engine_enemies) |
Definition at line 83 of file play_controller.cpp.
| #define DBG_NG LOG_STREAM(debug, log_engine) |
Definition at line 73 of file play_controller.cpp.
| #define ERR_DP LOG_STREAM(err, log_display) |
Definition at line 77 of file play_controller.cpp.
| #define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 74 of file play_controller.cpp.
| #define LOG_AIT LOG_STREAM(info, log_aitesting) |
Definition at line 68 of file play_controller.cpp.
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 72 of file play_controller.cpp.
| #define LOG_RG LOG_STREAM(info, log_enginerefac) |
Definition at line 80 of file play_controller.cpp.
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Definition at line 114 of file play_controller.cpp.
References resources::classification, resources::controller, resources::filter_con, resources::game_events, resources::gameboard, resources::gamedata, resources::lua_kernel, resources::persist, resources::recorder, resources::soundsources, resources::tod_manager, resources::tunnels, resources::undo_stack, and resources::whiteboard.
Referenced by play_controller::play_controller(), and play_controller::~play_controller().
Copies [scenario] attributes/tags that are not otherwise stored in C++ structs/clases.
Definition at line 88 of file play_controller.cpp.
References dst, src, and markup::tag().
Referenced by play_controller::play_controller().
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Find all [endlevel]next_scenario= attributes, and add them to result.
Definition at line 1192 of file play_controller.cpp.
References config::all_children_view(), cfg, and config::child_range().
Referenced by play_controller::check_next_scenario_is_known().
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