#include "game_launcher.hpp"
#include "game_errors.hpp"
#include "ai/manager.hpp"
#include "commandline_options.hpp"
#include "config.hpp"
#include "cursor.hpp"
#include "exceptions.hpp"
#include "filesystem.hpp"
#include "game_classification.hpp"
#include "game_config.hpp"
#include "game_config_manager.hpp"
#include "game_initialization/multiplayer.hpp"
#include "game_initialization/playcampaign.hpp"
#include "game_initialization/singleplayer.hpp"
#include "generators/map_generator.hpp"
#include "gettext.hpp"
#include "gui/dialogs/language_selection.hpp"
#include "gui/dialogs/loading_screen.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/multiplayer/mp_connect.hpp"
#include "gui/dialogs/title_screen.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "gui/widgets/settings.hpp"
#include "language.hpp"
#include "log.hpp"
#include "map/exception.hpp"
#include "preferences/preferences.hpp"
#include "save_index.hpp"
#include "scripting/application_lua_kernel.hpp"
#include "sdl/surface.hpp"
#include "serialization/compression.hpp"
#include "tstring.hpp"
#include "video.hpp"
#include "wesnothd_connection_error.hpp"
#include "wml_exception.hpp"
#include <algorithm>
#include <boost/process.hpp>
#include <cstdlib>
#include <new>
#include <thread>
#include <utility>
Go to the source code of this file.
Macros | |
#define | ERR_CONFIG LOG_STREAM(err, log_config) |
#define | WRN_CONFIG LOG_STREAM(warn, log_config) |
#define | LOG_CONFIG LOG_STREAM(info, log_config) |
#define | ERR_GENERAL LOG_STREAM(err, lg::general()) |
#define | LOG_GENERAL LOG_STREAM(info, lg::general()) |
#define | WRN_GENERAL LOG_STREAM(warn, lg::general()) |
#define | DBG_GENERAL LOG_STREAM(debug, lg::general()) |
#define | LOG_TEST FORCE_LOG_TO(lg::general(), log_config) |
#define | DBG_MP LOG_STREAM(debug, log_mp_create) |
#define | ERR_NET LOG_STREAM(err, log_network) |
#define | LOG_RG LOG_STREAM(info, log_enginerefac) |
Variables | |
static lg::log_domain | log_config ("config") |
static lg::log_domain | log_mp_create ("mp/create") |
static lg::log_domain | log_network ("network") |
static lg::log_domain | log_enginerefac ("enginerefac") |
#define DBG_GENERAL LOG_STREAM(debug, lg::general()) |
Definition at line 75 of file game_launcher.cpp.
#define DBG_MP LOG_STREAM(debug, log_mp_create) |
Definition at line 80 of file game_launcher.cpp.
#define ERR_CONFIG LOG_STREAM(err, log_config) |
Definition at line 68 of file game_launcher.cpp.
#define ERR_GENERAL LOG_STREAM(err, lg::general()) |
Definition at line 72 of file game_launcher.cpp.
#define ERR_NET LOG_STREAM(err, log_network) |
Definition at line 83 of file game_launcher.cpp.
#define LOG_CONFIG LOG_STREAM(info, log_config) |
Definition at line 70 of file game_launcher.cpp.
#define LOG_GENERAL LOG_STREAM(info, lg::general()) |
Definition at line 73 of file game_launcher.cpp.
#define LOG_RG LOG_STREAM(info, log_enginerefac) |
Definition at line 86 of file game_launcher.cpp.
#define LOG_TEST FORCE_LOG_TO(lg::general(), log_config) |
Definition at line 77 of file game_launcher.cpp.
#define WRN_CONFIG LOG_STREAM(warn, log_config) |
Definition at line 69 of file game_launcher.cpp.
#define WRN_GENERAL LOG_STREAM(warn, lg::general()) |
Definition at line 74 of file game_launcher.cpp.
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