#include "game_launcher.hpp"#include "game_errors.hpp"#include "ai/manager.hpp"#include "commandline_options.hpp"#include "config.hpp"#include "cursor.hpp"#include "exceptions.hpp"#include "filesystem.hpp"#include "game_classification.hpp"#include "game_config.hpp"#include "game_config_manager.hpp"#include "game_initialization/multiplayer.hpp"#include "game_initialization/playcampaign.hpp"#include "game_initialization/singleplayer.hpp"#include "generators/map_generator.hpp"#include "gettext.hpp"#include "gui/dialogs/language_selection.hpp"#include "gui/dialogs/loading_screen.hpp"#include "gui/dialogs/message.hpp"#include "gui/dialogs/multiplayer/mp_connect.hpp"#include "gui/dialogs/title_screen.hpp"#include "gui/dialogs/transient_message.hpp"#include "gui/widgets/settings.hpp"#include "language.hpp"#include "log.hpp"#include "map/exception.hpp"#include "preferences/preferences.hpp"#include "save_index.hpp"#include "scripting/application_lua_kernel.hpp"#include "sdl/surface.hpp"#include "serialization/compression.hpp"#include "tstring.hpp"#include "video.hpp"#include "wesnothd_connection_error.hpp"#include "wml_exception.hpp"#include <boost/process/child.hpp>#include <algorithm>#include <new>#include <thread>#include <utility>Go to the source code of this file.
Macros | |
| #define | ERR_CONFIG LOG_STREAM(err, log_config) |
| #define | WRN_CONFIG LOG_STREAM(warn, log_config) |
| #define | LOG_CONFIG LOG_STREAM(info, log_config) |
| #define | ERR_GENERAL LOG_STREAM(err, lg::general()) |
| #define | LOG_GENERAL LOG_STREAM(info, lg::general()) |
| #define | WRN_GENERAL LOG_STREAM(warn, lg::general()) |
| #define | DBG_GENERAL LOG_STREAM(debug, lg::general()) |
| #define | LOG_TEST FORCE_LOG_TO(lg::general(), log_config) |
| #define | DBG_MP LOG_STREAM(debug, log_mp_create) |
| #define | ERR_NET LOG_STREAM(err, log_network) |
| #define | LOG_RG LOG_STREAM(info, log_enginerefac) |
Variables | |
| static lg::log_domain | log_config ("config") |
| static lg::log_domain | log_mp_create ("mp/create") |
| static lg::log_domain | log_network ("network") |
| static lg::log_domain | log_enginerefac ("enginerefac") |
| #define DBG_GENERAL LOG_STREAM(debug, lg::general()) |
Definition at line 101 of file game_launcher.cpp.
| #define DBG_MP LOG_STREAM(debug, log_mp_create) |
Definition at line 106 of file game_launcher.cpp.
| #define ERR_CONFIG LOG_STREAM(err, log_config) |
Definition at line 94 of file game_launcher.cpp.
| #define ERR_GENERAL LOG_STREAM(err, lg::general()) |
Definition at line 98 of file game_launcher.cpp.
| #define ERR_NET LOG_STREAM(err, log_network) |
Definition at line 109 of file game_launcher.cpp.
| #define LOG_CONFIG LOG_STREAM(info, log_config) |
Definition at line 96 of file game_launcher.cpp.
| #define LOG_GENERAL LOG_STREAM(info, lg::general()) |
Definition at line 99 of file game_launcher.cpp.
| #define LOG_RG LOG_STREAM(info, log_enginerefac) |
Definition at line 112 of file game_launcher.cpp.
| #define LOG_TEST FORCE_LOG_TO(lg::general(), log_config) |
Definition at line 103 of file game_launcher.cpp.
| #define WRN_CONFIG LOG_STREAM(warn, log_config) |
Definition at line 95 of file game_launcher.cpp.
| #define WRN_GENERAL LOG_STREAM(warn, lg::general()) |
Definition at line 100 of file game_launcher.cpp.
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