#include "game_initialization/multiplayer.hpp"
#include "build_info.hpp"
#include "commandline_options.hpp"
#include "connect_engine.hpp"
#include "events.hpp"
#include "formula/string_utils.hpp"
#include "game_config_manager.hpp"
#include "game_initialization/playcampaign.hpp"
#include "gettext.hpp"
#include "gui/dialogs/loading_screen.hpp"
#include "gui/dialogs/message.hpp"
#include "gui/dialogs/multiplayer/lobby.hpp"
#include "gui/dialogs/multiplayer/mp_create_game.hpp"
#include "gui/dialogs/multiplayer/mp_join_game.hpp"
#include "gui/dialogs/multiplayer/mp_login.hpp"
#include "gui/dialogs/multiplayer/mp_staging.hpp"
#include "log.hpp"
#include "map_settings.hpp"
#include "multiplayer_error_codes.hpp"
#include "preferences/preferences.hpp"
#include "replay.hpp"
#include "resources.hpp"
#include "saved_game.hpp"
#include "sound.hpp"
#include "utils/parse_network_address.hpp"
#include "wesnothd_connection.hpp"
#include <functional>
#include "utils/optional_fwd.hpp"
#include <thread>
Go to the source code of this file.
Namespaces | |
mp | |
Main entry points of multiplayer mode. | |
Macros | |
#define | DBG_MP LOG_STREAM(debug, log_mp) |
#define | LOG_MP LOG_STREAM(info, log_mp) |
#define | WRN_MP LOG_STREAM(warn, log_mp) |
#define | ERR_MP LOG_STREAM(err, log_mp) |
Functions | |
void | mp::start_client (const std::string &host) |
Pubic entry points for the MP workflow. More... | |
void | mp::start_local_game () |
Starts a multiplayer game in single-user mode. More... | |
void | mp::start_local_game_commandline (const commandline_options &cmdline_opts) |
Starts a multiplayer game in single-user mode using command line settings. More... | |
bool | mp::goto_mp_staging (ng::connect_engine &engine) |
Opens the MP Staging screen and sets the game state according to the changes made. More... | |
bool | mp::goto_mp_wait (bool observe) |
Opens the MP Join Game screen and sets the game state according to the changes made. More... | |
bool | mp::logged_in_as_moderator () |
Gets whether the currently logged-in user is a moderator. More... | |
std::string | mp::get_profile_link (int user_id) |
Gets the forum profile link for the given user. More... | |
void | mp::send_to_server (const config &data) |
Attempts to send given data to server if a connection is open. More... | |
lobby_info * | mp::get_lobby_info () |
Returns the lobby_info object for the given session. More... | |
Variables | |
static lg::log_domain | log_mp ("mp/main") |
#define DBG_MP LOG_STREAM(debug, log_mp) |
Definition at line 49 of file multiplayer.cpp.
#define ERR_MP LOG_STREAM(err, log_mp) |
Definition at line 52 of file multiplayer.cpp.
#define LOG_MP LOG_STREAM(info, log_mp) |
Definition at line 50 of file multiplayer.cpp.
#define WRN_MP LOG_STREAM(warn, log_mp) |
Definition at line 51 of file multiplayer.cpp.
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static |