Replay control code. More...
#include "replay.hpp"
#include "display_chat_manager.hpp"
#include "game_display.hpp"
#include "game_data.hpp"
#include "gettext.hpp"
#include "lexical_cast.hpp"
#include "log.hpp"
#include "map/label.hpp"
#include "map/location.hpp"
#include "play_controller.hpp"
#include "preferences/preferences.hpp"
#include "replay_recorder_base.hpp"
#include "resources.hpp"
#include "serialization/chrono.hpp"
#include "synced_context.hpp"
#include "units/unit.hpp"
#include "whiteboard/manager.hpp"
#include "wml_exception.hpp"
#include <array>
#include <set>
#include <map>
Go to the source code of this file.
Macros | |
#define | DBG_REPLAY LOG_STREAM(debug, log_replay) |
#define | LOG_REPLAY LOG_STREAM(info, log_replay) |
#define | WRN_REPLAY LOG_STREAM(warn, log_replay) |
#define | ERR_REPLAY LOG_STREAM(err, log_replay) |
#define | DBG_RND LOG_STREAM(debug, log_random) |
#define | LOG_RND LOG_STREAM(info, log_random) |
#define | WRN_RND LOG_STREAM(warn, log_random) |
#define | ERR_RND LOG_STREAM(err, log_random) |
Functions | |
static void | verify (const unit_map &units, const config &cfg) |
static std::chrono::system_clock::time_point | get_time (const config &speak) |
static bool | fix_rename_command (const config &c, config &async_child) |
fixes a rename command when undoing a earlier command. More... | |
REPLAY_ACTION_TYPE | get_replay_action_type (const config &command) |
REPLAY_RETURN | do_replay (bool one_move) |
REPLAY_RETURN | do_replay_handle (bool one_move) |
Variables | |
static lg::log_domain | log_replay ("replay") |
static lg::log_domain | log_random ("random") |
static std::vector< chat_msg > | message_log |
Replay control code.
See https://www.wesnoth.org/wiki/ReplayWML for more info.
Definition in file replay.cpp.
#define DBG_REPLAY LOG_STREAM(debug, log_replay) |
Definition at line 48 of file replay.cpp.
#define DBG_RND LOG_STREAM(debug, log_random) |
Definition at line 54 of file replay.cpp.
#define ERR_REPLAY LOG_STREAM(err, log_replay) |
Definition at line 51 of file replay.cpp.
#define ERR_RND LOG_STREAM(err, log_random) |
Definition at line 57 of file replay.cpp.
#define LOG_REPLAY LOG_STREAM(info, log_replay) |
Definition at line 49 of file replay.cpp.
#define LOG_RND LOG_STREAM(info, log_random) |
Definition at line 55 of file replay.cpp.
#define WRN_REPLAY LOG_STREAM(warn, log_replay) |
Definition at line 50 of file replay.cpp.
#define WRN_RND LOG_STREAM(warn, log_random) |
Definition at line 56 of file replay.cpp.
REPLAY_RETURN do_replay | ( | bool | one_move | ) |
Definition at line 691 of file replay.cpp.
References resources::controller, do_replay_handle(), display::get_singleton(), log_scope, and display::recalculate_minimap().
Referenced by replay_controller::play_side_impl(), and playmp_controller::process_network_turn_impl().
REPLAY_RETURN do_replay_handle | ( | bool | one_move | ) |
Definition at line 708 of file replay.cpp.
References _(), display_chat_manager::add_chat_message(), config::all_children_count(), config::all_children_view(), map_labels::clear(), resources::controller, play_controller::current_side(), data, DBG_REPLAY, config::debug(), play_controller::do_init_side(), ERR_REPLAY, unit_map::find(), resources::gameboard, game_state::gamedata_, play_controller::gamestate(), prefs::get(), game_display::get_chat_manager(), replay::get_next_action(), display::get_singleton(), game_display::get_singleton(), synced_context::get_synced_state(), game_board::get_team(), get_time(), config::has_child(), synced_context::is_synced(), label, display::labels(), loc, LOG_REPLAY, prefs::message_bell(), events::chat_handler::MESSAGE_PRIVATE, events::chat_handler::MESSAGE_PUBLIC, game_state::next_player_number_, config::optional_child(), replay::process_error(), resources::recorder, REPLAY_FOUND_DEPENDENT, REPLAY_FOUND_END_LEVEL, REPLAY_FOUND_END_MOVE, REPLAY_FOUND_END_TURN, REPLAY_FOUND_INIT_TURN, REPLAY_RETURN_AT_END, replay::revert_action(), synced_context::run(), team::set_countdown_time(), map_labels::set_label(), game_data::set_phase(), utf8::size(), game_data::TURN_ENDED, game_board::units(), synced_context::UNSYNCED, unit_map::iterator_base< iter_types >::valid(), verify(), and WRN_REPLAY.
Referenced by synced_context::ask_server_choice(), do_replay(), user_choice_manager::pull(), user_choice_manager::search_in_replay(), and user_choice_manager::user_choice_manager().
fixes a rename command when undoing a earlier command.
Definition at line 443 of file replay.cpp.
References c, dst, ERR_REPLAY, loc, read_locations(), src, and WRN_REPLAY.
Referenced by replay::undo_cut().
REPLAY_ACTION_TYPE get_replay_action_type | ( | const config & | command | ) |
Definition at line 676 of file replay.cpp.
References _(), config::all_children_count(), config::all_children_view(), DEPENDENT, INVALID, SYNCED, and UNSYNCED.
Referenced by playmp_controller::process_network_data(), and playmp_controller::process_network_turn_impl().
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Definition at line 132 of file replay.cpp.
References chrono::parse_timestamp().
Referenced by do_replay_handle().
Definition at line 62 of file replay.cpp.
References unit_map::begin(), config::child_range(), unit_map::count(), unit_map::end(), unit_map::find(), loc, LOG_REPLAY, replay::process_error(), s, and unit_map::size().
Referenced by do_replay_handle().
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Definition at line 362 of file replay.cpp.
Referenced by replay::build_chat_log().