The Battle for Wesnoth  1.15.12+dev
mp_change_control.cpp
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1 /*
2  Copyright (C) 2011 - 2018 by Lukasz Dobrogowski
3  <lukasz.dobrogowski@gmail.com>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #define GETTEXT_DOMAIN "wesnoth-lib"
17 
19 
20 #include "font/text_formatting.hpp"
21 #include "formatter.hpp"
22 #include "formula/string_utils.hpp"
23 #include "game_board.hpp"
24 #include "game_display.hpp"
27 #include "gui/widgets/label.hpp"
28 #include "gui/widgets/listbox.hpp"
29 #include "gui/widgets/settings.hpp"
30 #include "gui/widgets/window.hpp"
31 #include "log.hpp"
32 #include "menu_events.hpp"
33 #include "team.hpp"
34 
35 #include <functional>
36 
37 static lg::log_domain log_gui("gui/dialogs/mp_change_control");
38 #define ERR_GUI LOG_STREAM(err, log_gui)
39 #define WRN_GUI LOG_STREAM(warn, log_gui)
40 #define LOG_GUI LOG_STREAM(info, log_gui)
41 #define DBG_GUI LOG_STREAM(debug, log_gui)
42 
43 namespace gui2::dialogs
44 {
45 
46 REGISTER_DIALOG(mp_change_control)
47 
49  : menu_handler_(mh)
50  , selected_side_(0)
51  , selected_nick_(0)
52  , sides_()
53  , nicks_()
54 {
55 }
56 
58 {
59  listbox& sides_list = find_widget<listbox>(&window, "sides_list", false);
60  listbox& nicks_list = find_widget<listbox>(&window, "nicks_list", false);
61 
64 
67 
68  //
69  // Initialize sides list
70  //
71  const unsigned int num_sides = menu_handler_.board().teams().size();
72 
73  for(unsigned int side = 1; side <= num_sides; ++side) {
74  if(menu_handler_.board().get_team(side).hidden()) {
75  continue;
76  }
77 
78  sides_.push_back(side);
79 
80  std::map<std::string, string_map> data;
82 
83  std::string side_str = VGETTEXT("Side $side", {{"side", std::to_string(side)}});
84  side_str = font::span_color(team::get_side_color(side)) + side_str + "</span>";
85 
86  item["id"] = (formatter() << "side_" << side).str();
87  item["label"] = side_str;
88  item["use_markup"] = "true";
89  data.emplace("side", item);
90 
91  sides_list.add_row(data);
92  }
93 
94  //
95  // Prepare set of available nicknames
96  //
97  std::set<std::string> temp_nicks;
98  for(const auto& team : menu_handler_.board().teams()) {
99  if(!team.is_local_ai() && !team.is_network_ai() && !team.is_idle()
100  && !team.is_empty() && !team.current_player().empty())
101  {
102  temp_nicks.insert(team.current_player());
103  }
104  }
105 
106  const std::set<std::string>& observers = game_display::get_singleton()->observers();
107  temp_nicks.insert(observers.begin(), observers.end());
108 
109  // In case we are an observer, it isn't in the observers set and has to be added manually.
110  temp_nicks.insert(preferences::login());
111 
112  //
113  // Initialize nick list
114  //
115  for(const std::string& nick : temp_nicks) {
116  nicks_.push_back(nick);
117 
118  std::map<std::string, string_map> data;
120 
121  item["id"] = nick;
122  item["label"] = nick;
123  item["use_markup"] = "true";
124  data.emplace("nick", item);
125 
126  nicks_list.add_row(data);
127  }
128 
131 }
132 
134 {
135  selected_side_ = find_widget<listbox>(get_window(), "sides_list", false).get_selected_row();
136 
138 }
139 
141 {
142  selected_nick_ = find_widget<listbox>(get_window(), "nicks_list", false).get_selected_row();
143 }
144 
146 {
147  listbox& nicks_list = find_widget<listbox>(get_window(), "nicks_list", false);
148  const auto& teams = menu_handler_.board().teams();
149 
150  int i = 0;
151  for(const std::string& nick : nicks_) {
152  std::string label_str = "";
153 
154  if(selected_side_ <= static_cast<unsigned int>(teams.size()) && teams.at(selected_side_).current_player() == nick) {
155  label_str = formatter() << "<b>" << nick << "</b>";
156  } else {
157  label_str = nick;
158  }
159 
160  grid* row_grid = nicks_list.get_row_grid(i);
161  find_widget<label>(row_grid, nick, false).set_label(label_str);
162 
163  ++i;
164  }
165 }
166 
168 {
169  if(window.get_retval() == retval::OK) {
170  DBG_GUI << "Main: changing control of side "
171  << sides_[selected_side_] << " to nick "
172  << nicks_[selected_nick_] << std::endl;
173 
177  );
178  }
179 }
180 
181 } // namespace dialogs
bool is_local_ai() const
Definition: team.hpp:276
bool is_empty() const
Definition: team.hpp:267
virtual const std::vector< team > & teams() const override
Definition: game_board.hpp:84
This file contains the window object, this object is a top level container which has the event manage...
bool is_idle() const
Definition: team.hpp:293
void request_control_change(int side_num, const std::string &player)
bool is_network_ai() const
Definition: team.hpp:278
This shows the multiplayer change control dialog.
window * get_window() const
Returns a pointer to the dialog&#39;s window.
events::menu_handler & menu_handler_
game_board & board() const
The listbox class.
Definition: listbox.hpp:42
std::string span_color(const color_t &color)
Returns a Pango formatting string using the provided color_t object.
Base container class.
Definition: grid.hpp:30
This class stores all the data for a single &#39;side&#39; (in game nomenclature).
Definition: team.hpp:44
team & get_team(int i)
Definition: game_board.hpp:96
void connect_signal_notify_modified(dispatcher &dispatcher, const signal_notification_function &signal)
Connects a signal handler for getting a notification upon modification.
Definition: dispatcher.cpp:186
This file contains the settings handling of the widget library.
std::ostringstream wrapper.
Definition: formatter.hpp:38
#define DBG_GUI
virtual const std::set< std::string > & observers() const override
std::vector< std::string > nicks_
virtual void post_show(window &window) override
Actions to be taken after the window has been shown.
virtual void pre_show(window &window) override
Actions to be taken before showing the window.
bool hidden() const
Definition: team.hpp:355
int get_retval()
Definition: window.hpp:364
std::string login()
std::size_t i
Definition: function.cpp:940
const std::string & current_player() const
Definition: team.hpp:242
std::map< std::string, t_string > string_map
Definition: widget.hpp:26
grid & add_row(const string_map &item, const int index=-1)
When an item in the list is selected by the user we need to update the state.
Definition: listbox.cpp:67
static lg::log_domain log_gui("gui/dialogs/mp_change_control")
#define VGETTEXT(msgid,...)
Handy wrappers around interpolate_variables_into_string and gettext.
Handling of system events.
Definition: manager.hpp:42
const grid * get_row_grid(const unsigned row) const
Returns the grid of the wanted row.
Definition: listbox.cpp:238
static color_t get_side_color(int side)
Definition: team.cpp:947
Standard logging facilities (interface).
Dialog was closed with the OK button.
Definition: retval.hpp:34
base class of top level items, the only item which needs to store the final canvases to draw on...
Definition: window.hpp:64
std::pair< std::string, unsigned > item
Definition: help_impl.hpp:409
static game_display * get_singleton()