The Battle for Wesnoth  1.17.21+dev
mp_change_control.cpp
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1 /*
2  Copyright (C) 2011 - 2023
3  by Lukasz Dobrogowski <lukasz.dobrogowski@gmail.com>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #define GETTEXT_DOMAIN "wesnoth-lib"
17 
19 
20 #include "font/text_formatting.hpp"
21 #include "formatter.hpp"
22 #include "formula/string_utils.hpp"
23 #include "game_board.hpp"
24 #include "game_display.hpp"
27 #include "gui/widgets/label.hpp"
28 #include "gui/widgets/listbox.hpp"
29 #include "gui/widgets/settings.hpp"
30 #include "gui/widgets/window.hpp"
31 #include "log.hpp"
32 #include "menu_events.hpp"
33 #include "team.hpp"
34 
35 #include <functional>
36 
37 static lg::log_domain log_gui("gui/dialogs/mp_change_control");
38 #define ERR_GUI LOG_STREAM(err, log_gui)
39 #define WRN_GUI LOG_STREAM(warn, log_gui)
40 #define LOG_GUI LOG_STREAM(info, log_gui)
41 #define DBG_GUI LOG_STREAM(debug, log_gui)
42 
43 namespace gui2::dialogs
44 {
45 
46 REGISTER_DIALOG(mp_change_control)
47 
49  : modal_dialog(window_id())
50  , menu_handler_(mh)
51  , selected_side_(0)
52  , selected_nick_(0)
53  , sides_()
54  , nicks_()
55 {
56 }
57 
59 {
60  listbox& sides_list = find_widget<listbox>(&window, "sides_list", false);
61  listbox& nicks_list = find_widget<listbox>(&window, "nicks_list", false);
62 
65 
68 
69  //
70  // Initialize sides list
71  //
72  const unsigned int num_sides = menu_handler_.board().teams().size();
73 
74  for(unsigned int side = 1; side <= num_sides; ++side) {
75  if(menu_handler_.board().get_team(side).hidden()) {
76  continue;
77  }
78 
79  sides_.push_back(side);
80 
83 
84  std::string side_str = VGETTEXT("Side $side", {{"side", std::to_string(side)}});
85  side_str = font::span_color(team::get_side_color(side)) + side_str + "</span>";
86 
87  item["id"] = (formatter() << "side_" << side).str();
88  item["label"] = side_str;
89  item["use_markup"] = "true";
90  data.emplace("side", item);
91 
92  sides_list.add_row(data);
93  }
94 
95  //
96  // Prepare set of available nicknames
97  //
98  std::set<std::string> temp_nicks;
99  for(const auto& team : menu_handler_.board().teams()) {
100  if(!team.is_local_ai() && !team.is_network_ai() && !team.is_idle()
101  && !team.is_empty() && !team.current_player().empty())
102  {
103  temp_nicks.insert(team.current_player());
104  }
105  }
106 
107  const std::set<std::string>& observers = game_display::get_singleton()->observers();
108  temp_nicks.insert(observers.begin(), observers.end());
109 
110  // In case we are an observer, it isn't in the observers set and has to be added manually.
111  temp_nicks.insert(preferences::login());
112 
113  //
114  // Initialize nick list
115  //
116  for(const std::string& nick : temp_nicks) {
117  nicks_.push_back(nick);
118 
121 
122  item["id"] = nick;
123  item["label"] = nick;
124  item["use_markup"] = "true";
125  data.emplace("nick", item);
126 
127  nicks_list.add_row(data);
128  }
129 
132 }
133 
135 {
136  selected_side_ = find_widget<listbox>(get_window(), "sides_list", false).get_selected_row();
137 
139 }
140 
142 {
143  selected_nick_ = find_widget<listbox>(get_window(), "nicks_list", false).get_selected_row();
144 }
145 
147 {
148  listbox& nicks_list = find_widget<listbox>(get_window(), "nicks_list", false);
149  const auto& teams = menu_handler_.board().teams();
150 
151  int i = 0;
152  for(const std::string& nick : nicks_) {
153  std::string label_str = "";
154 
155  if(selected_side_ <= static_cast<unsigned int>(teams.size()) && teams.at(selected_side_).current_player() == nick) {
156  label_str = formatter() << "<b>" << nick << "</b>";
157  } else {
158  label_str = nick;
159  }
160 
161  grid* row_grid = nicks_list.get_row_grid(i);
162  find_widget<label>(row_grid, nick, false).set_label(label_str);
163 
164  ++i;
165  }
166 }
167 
169 {
170  if(window.get_retval() == retval::OK) {
171  DBG_GUI << "Main: changing control of side "
172  << sides_[selected_side_] << " to nick "
174 
178  );
179  }
180 }
181 
182 } // namespace dialogs
game_board & board() const
void request_control_change(int side_num, const std::string &player)
std::ostringstream wrapper.
Definition: formatter.hpp:40
virtual const std::vector< team > & teams() const override
Definition: game_board.hpp:86
team & get_team(int i)
Definition: game_board.hpp:98
virtual const std::set< std::string > & observers() const override
static game_display * get_singleton()
Abstract base class for all modal dialogs.
window * get_window()
Returns a pointer to the dialog's window.
This shows the multiplayer change control dialog.
std::vector< std::string > nicks_
events::menu_handler & menu_handler_
virtual void pre_show(window &window) override
Actions to be taken before showing the window.
virtual void post_show(window &window) override
Actions to be taken after the window has been shown.
Base container class.
Definition: grid.hpp:32
The listbox class.
Definition: listbox.hpp:46
grid & add_row(const widget_item &item, const int index=-1)
When an item in the list is selected by the user we need to update the state.
Definition: listbox.cpp:62
const grid * get_row_grid(const unsigned row) const
Returns the grid of the wanted row.
Definition: listbox.cpp:233
base class of top level items, the only item which needs to store the final canvases to draw on.
Definition: window.hpp:67
int get_retval()
Definition: window.hpp:365
This class stores all the data for a single 'side' (in game nomenclature).
Definition: team.hpp:76
const std::string & current_player() const
Definition: team.hpp:222
bool is_network_ai() const
Definition: team.hpp:258
bool is_local_ai() const
Definition: team.hpp:256
bool is_idle() const
Definition: team.hpp:272
static color_t get_side_color(int side)
Definition: team.cpp:960
bool hidden() const
Definition: team.hpp:335
bool is_empty() const
Definition: team.hpp:247
#define VGETTEXT(msgid,...)
Handy wrappers around interpolate_variables_into_string and gettext.
std::size_t i
Definition: function.cpp:968
This file contains the window object, this object is a top level container which has the event manage...
Standard logging facilities (interface).
#define REGISTER_DIALOG(window_id)
Wrapper for REGISTER_DIALOG2.
#define DBG_GUI
static lg::log_domain log_gui("gui/dialogs/mp_change_control")
Handling of system events.
Definition: manager.hpp:43
std::string span_color(const color_t &color)
Returns a Pango formatting string using the provided color_t object.
void connect_signal_notify_modified(dispatcher &dispatcher, const signal_notification &signal)
Connects a signal handler for getting a notification upon modification.
Definition: dispatcher.cpp:205
std::map< std::string, widget_item > widget_data
Definition: widget.hpp:35
std::map< std::string, t_string > widget_item
Definition: widget.hpp:32
@ OK
Dialog was closed with the OK button.
Definition: retval.hpp:35
std::pair< std::string, unsigned > item
Definition: help_impl.hpp:414
std::string login()
std::string_view data
Definition: picture.cpp:199
This file contains the settings handling of the widget library.