The Battle for Wesnoth  1.17.10+dev
mp_change_control.cpp
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1 /*
2  Copyright (C) 2011 - 2022
3  by Lukasz Dobrogowski <lukasz.dobrogowski@gmail.com>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #define GETTEXT_DOMAIN "wesnoth-lib"
17 
19 
20 #include "font/text_formatting.hpp"
21 #include "formatter.hpp"
22 #include "formula/string_utils.hpp"
23 #include "game_board.hpp"
24 #include "game_display.hpp"
27 #include "gui/widgets/label.hpp"
28 #include "gui/widgets/listbox.hpp"
29 #include "gui/widgets/settings.hpp"
30 #include "gui/widgets/window.hpp"
31 #include "log.hpp"
32 #include "menu_events.hpp"
33 #include "team.hpp"
34 
35 #include <functional>
36 
37 static lg::log_domain log_gui("gui/dialogs/mp_change_control");
38 #define ERR_GUI LOG_STREAM(err, log_gui)
39 #define WRN_GUI LOG_STREAM(warn, log_gui)
40 #define LOG_GUI LOG_STREAM(info, log_gui)
41 #define DBG_GUI LOG_STREAM(debug, log_gui)
42 
43 namespace gui2::dialogs
44 {
45 
46 REGISTER_DIALOG(mp_change_control)
47 
49  : modal_dialog(window_id())
50  , menu_handler_(mh)
51  , selected_side_(0)
52  , selected_nick_(0)
53  , sides_()
54  , nicks_()
55 {
56 }
57 
59 {
60  listbox& sides_list = find_widget<listbox>(&window, "sides_list", false);
61  listbox& nicks_list = find_widget<listbox>(&window, "nicks_list", false);
62 
65 
68 
69  //
70  // Initialize sides list
71  //
72  const unsigned int num_sides = menu_handler_.board().teams().size();
73 
74  for(unsigned int side = 1; side <= num_sides; ++side) {
75  if(menu_handler_.board().get_team(side).hidden()) {
76  continue;
77  }
78 
79  sides_.push_back(side);
80 
83 
84  std::string side_str = VGETTEXT("Side $side", {{"side", std::to_string(side)}});
85  side_str = font::span_color(team::get_side_color(side)) + side_str + "</span>";
86 
87  item["id"] = (formatter() << "side_" << side).str();
88  item["label"] = side_str;
89  item["use_markup"] = "true";
90  data.emplace("side", item);
91 
92  sides_list.add_row(data);
93  }
94 
95  //
96  // Prepare set of available nicknames
97  //
98  std::set<std::string> temp_nicks;
99  for(const auto& team : menu_handler_.board().teams()) {
100  if(!team.is_local_ai() && !team.is_network_ai() && !team.is_idle()
101  && !team.is_empty() && !team.current_player().empty())
102  {
103  temp_nicks.insert(team.current_player());
104  }
105  }
106 
107  const std::set<std::string>& observers = game_display::get_singleton()->observers();
108  temp_nicks.insert(observers.begin(), observers.end());
109 
110  // In case we are an observer, it isn't in the observers set and has to be added manually.
111  temp_nicks.insert(preferences::login());
112 
113  //
114  // Initialize nick list
115  //
116  for(const std::string& nick : temp_nicks) {
117  nicks_.push_back(nick);
118 
121 
122  item["id"] = nick;
123  item["label"] = nick;
124  item["use_markup"] = "true";
125  data.emplace("nick", item);
126 
127  nicks_list.add_row(data);
128  }
129 
132 }
133 
135 {
136  selected_side_ = find_widget<listbox>(get_window(), "sides_list", false).get_selected_row();
137 
139 }
140 
142 {
143  selected_nick_ = find_widget<listbox>(get_window(), "nicks_list", false).get_selected_row();
144 }
145 
147 {
148  listbox& nicks_list = find_widget<listbox>(get_window(), "nicks_list", false);
149  const auto& teams = menu_handler_.board().teams();
150 
151  int i = 0;
152  for(const std::string& nick : nicks_) {
153  std::string label_str = "";
154 
155  if(selected_side_ <= static_cast<unsigned int>(teams.size()) && teams.at(selected_side_).current_player() == nick) {
156  label_str = formatter() << "<b>" << nick << "</b>";
157  } else {
158  label_str = nick;
159  }
160 
161  grid* row_grid = nicks_list.get_row_grid(i);
162  find_widget<label>(row_grid, nick, false).set_label(label_str);
163 
164  ++i;
165  }
166 }
167 
169 {
170  if(window.get_retval() == retval::OK) {
171  DBG_GUI << "Main: changing control of side "
172  << sides_[selected_side_] << " to nick "
174 
177  nicks_[selected_nick_]
178  );
179  }
180 }
181 
182 } // namespace dialogs
bool is_local_ai() const
Definition: team.hpp:256
window(const builder_window::window_resolution &definition)
< Needs to be initialized in show.
Definition: window.cpp:263
bool is_empty() const
Definition: team.hpp:247
virtual const std::vector< team > & teams() const override
Definition: game_board.hpp:86
This file contains the window object, this object is a top level container which has the event manage...
bool is_idle() const
Definition: team.hpp:272
void request_control_change(int side_num, const std::string &player)
std::string_view data
Definition: picture.cpp:206
bool is_network_ai() const
Definition: team.hpp:258
grid & add_row(const widget_item &item, const int index=-1)
When an item in the list is selected by the user we need to update the state.
Definition: listbox.cpp:61
This shows the multiplayer change control dialog.
events::menu_handler & menu_handler_
virtual void set_label(const t_string &label)
game_board & board() const
The listbox class.
Definition: listbox.hpp:45
std::string span_color(const color_t &color)
Returns a Pango formatting string using the provided color_t object.
Base container class.
Definition: grid.hpp:31
This class stores all the data for a single &#39;side&#39; (in game nomenclature).
Definition: team.hpp:75
team & get_team(int i)
Definition: game_board.hpp:98
std::map< std::string, t_string > widget_item
Definition: widget.hpp:32
This file contains the settings handling of the widget library.
std::ostringstream wrapper.
Definition: formatter.hpp:39
#define DBG_GUI
virtual const std::set< std::string > & observers() const override
std::vector< std::string > nicks_
virtual void post_show(window &window) override
Actions to be taken after the window has been shown.
virtual void pre_show(window &window) override
Actions to be taken before showing the window.
window * get_window()
Returns a pointer to the dialog&#39;s window.
bool hidden() const
Definition: team.hpp:335
int get_retval()
Definition: window.hpp:365
std::string login()
std::size_t i
Definition: function.cpp:967
const std::string & current_player() const
Definition: team.hpp:222
static lg::log_domain log_gui("gui/dialogs/mp_change_control")
#define VGETTEXT(msgid,...)
Handy wrappers around interpolate_variables_into_string and gettext.
Handling of system events.
Definition: manager.hpp:43
const grid * get_row_grid(const unsigned row) const
Returns the grid of the wanted row.
Definition: listbox.cpp:232
static color_t get_side_color(int side)
Definition: team.cpp:957
Abstract base class for all modal dialogs.
Standard logging facilities (interface).
std::map< std::string, widget_item > widget_data
Definition: widget.hpp:35
Dialog was closed with the OK button.
Definition: retval.hpp:35
base class of top level items, the only item which needs to store the final canvases to draw on...
Definition: window.hpp:66
void connect_signal_notify_modified(dispatcher &dispatcher, const signal_notification &signal)
Connects a signal handler for getting a notification upon modification.
Definition: dispatcher.cpp:205
std::pair< std::string, unsigned > item
Definition: help_impl.hpp:414
static game_display * get_singleton()